The gang world of Rededrunk

by Rededrunk·v1.0.8H·Updated 2025-12-01

Add dynamic gangs and factions to the open world!

Screenshots 7 screenshots

About this mod Machine translation

Add dynamic gangs and factions to the open world!

Rededrunk’s gang world

🎮 **Source of Inspiration**: This mod is inspired by Grand Theft Auto: San Andreas and Grand Theft Auto V. I've always loved those games where the gangs feel like they exist in a real open world. Gang members roam the city, which, although subtle, really adds to the game's atmosphere. But in Red Dead Redemption 2, every gang encounter is scripted and/or tied to a mission.

🌟 **MOD INTRODUCTION**: With this mod, you will start to see gangs spread out naturally across the map, hanging out in towns, delivering supplies, fighting other factions, or causing random trouble. It's not just gangs, but other groups such as Cornwall's men, the US military and more. See the full list below.

**⚠️ NOTE**: This mod was made for the mainline game in 1899. It still works in the epilogue, but the factions are from 1899, which might be a little strange from a plot perspective. By 1907, some groups no longer exist, and this mod doesn't cover New Austin, as you can only actually set foot on that land after the main game is over.

🤝 **DYNAMIC RELATIONSHIP SYSTEM**: I built a complete relationship system between factions so they actually react to each other and the player. Some groups get along well, others hate each other upon meeting, and these relationships may change depending on zone control. Each faction controls parts of the map based on their backstory, but there are also disputed areas where factions may fight each other.

**📌 NOTE**: This mod is disabled during the main quest. However, it will still run during open world missions.

---

🎬 Preview video

---

📦 Mod file

  • **Rededrunk Factions.ini** - Allows you to enable/disable factions. Set to true to enable, false to disable.
  • **Rededrunk_Factions.txt** - Stores and tracks faction territory ownership, relationships, rotation times and events. The script automatically reads and updates this file. This file allows changes to persist between game sessions, ensuring an evolving world state and organic faction behavior. **Do not change any values ​​in this file, otherwise it may cause the mod to not work properly. **

---

👥 Faction details

Click to expand to view all faction information

**O'Driscoll Gang**

  • **Main Locations**: Heartlands (New Hanover), Grand Canyon (West Elizabeth)
  • **Behavior**: Found almost all over the map, but mostly in the Valentine and Heartlands areas.

**Lemoyne Raider**

  • **Main Locations**: Crimson Steppe (Lemoyne), Bayouenwa (Lemoyne)
  • **BEHAVIOR**: Found throughout Lemoyne; active in Lodz and Saint-Denis; seen as far away as Van Horn Trading Post.

**Murphrey Family**

  • **Primary Location**: Roanoke Ridge (New Hanover)
  • **BEHAVIOR**: Unpredictable, wanders around Roanoke Ridge; occasionally raids small areas and settlements.

**Forman Brothers**

  • **Main Location**: Crimson Steppe (Lemoyne)
  • **BEHAVIOR**: Can travel around the Crimson Steppes and even parts of New Hanover; active in Rhodes.

**The Gang of Saint Denis/The Brott Family**

  • **Main Location**: Bayouenwa (Lemoyne)
  • **ACT**: Operating in Saint-Denis; may be assigned to deal with groups interfering with gang operations.

**Braithwaite Family**

  • **Main Location**: Crimson Steppe (Lemoyne)
  • **Behavior**: Patrols the area around Braithwaite Manor; is at war with the Grays; has ties to the Lemoyne Raiders and the Brott Gang.

**Grey Family**

  • **Main Location**: Crimson Steppe (Lemoyne)
  • **Behavior**: Patrolling Kaliga Hall and the area around Rhodes; active in Rhodes; going to war with the Braithwaite family.

**Ku Klux Klan**

  • **Main Location**: Crimson Steppe (Lemoyne)
  • **Behavior**: Small in number, rarely roaming Lemoyne.

**Wapiti Indians**

  • **Main Locations**: East Grizzly (Ambarino), West Grizzly (Ambarino), Cumberland Forest (New Hanover)
  • **BEHAVIOR**: Some are neutral towards civilians, but certain groups within tribes will pursue intruders aro …

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
Rededrunk's Factions
File size
290.1 KiB