Smoak's Mega Arsenal

by LittleBigSmoak&AnRanWuShi·v1.0·Updated 2024-02-17

For bow and arrow enthusiasts, a mod download link is provided

Screenshots 3 screenshots

About this mod Machine translation

For bow and arrow enthusiasts, a mod download link is provided

·Install·

  • Requires Lenny's Mod Loader RDR [pre-environment, many installation tutorials on Bilibili]
  • *RED DEAD OFFLINE* and WHYEM’S DLC [offline version] must be installed first, otherwise this mod will not work.
  • Directly drag the decompressed Smoak's Mega Arsenal folder into the lml folder
  • Click ModManager.UI to open the mod manager, place the mod at the bottom of the mod manager (it must be at the bottom, because some files in red_dead_offline and other mods are duplicated, and the priority of mod loading must be enabled), and click Save.
  • Please translate the rest of the content below yourself, the original address of the mod:

IF PARTS OF THE MOD DO NOT WORK, SET RDR2.EXE AND ALL OF THE ROCKSTAR LAUNCHER-RELATED.EXE FILES TO ALWAYS RUN AS ADMINISTRATOR!

IF YOU GO TO THE GUNSMITH AND THE WEAPON VARIANTS ARE MISSING CHUNKS OR COMPLETELY INVISIBLE, YOU HAVE TO BUY THE RESPECTIVE GUN FROM THE FENCE BEFORE ATTEMPTING TO CUSTOMIZE IT! YOU ARE NOT GIVEN THE GUNS FOR FREE!

ALL GUN VARIANTS ARE AT THE FENCE

LOCKED WEAPONS WILL UNLOCK WITH STORY PROGRESSION OR MODS THAT UNLOCK EVERYTHING IMMEDIATELY, NAVY REVOLVERS BEING LOCKED IS NOT CAUSED BY THIS MOD.

BUYING EVERY SINGLE WEAPON AT ONCE MAY BUG OUT THE GAME AND PREVENT YOU FROM SAVING, IT HASN'T HAPPENED TO ME, BUT IT WILL HAPPEN IF YOU BUY SEVERAL HUNDRED CLOTHING ITEMS AND ATTEMPT TO BUY THE GUNS HERE AFTERWARDS! THIS IS AN ENGINE LIMITATION, AND IS NOT CAUSED BY MY MOD.

IF IT STILL DOES NOT WORK, YOU MAY HAVE INSTALLED THE MOD INCORRECTLY!

Important Notes:

Several weapons cannot be inspected. We still do not know why. To combat this, we made it so you can now bring every gun to the gunsmith so they can clean it there.

Heavily recommended you use VULKAN rendering for this!

We wrote over 130,000 lines of code for this mod. We are tired, and we are NOT adding any suggestions.

Aiming animations for some of the sawed-off shotgun variants use the double-barreled shotgun animations while you are on horseback. They still function perfectly fine otherwise. We have no idea why this happens.

The double-barreled shotgun variants have a chance to somehow have their model swapped with a playing card. We have no idea why this happens or how to prevent it from happening. Holstering your shotgun on your horse and then grabbing it back from your saddle seems to fix this issue. I've noticed this happening the most on Joe's Double-Barreled Shotgun specifically.

Sam's revolver is the only LeMat revolver capable of using every shotgun ammo type. We will not be changing the scripts to allow the others to do this.

We will not be making variants or merges to modify specific stats or to merge with any specific files unless we deem it ABSOLUTELY NECESSARY, if you want a merge just copy all the possible weapon files you can into your own file. It’s relatively easy, just very time-consuming. Make sure to have something open that can check xml files for errors. Windows visual studio code is free and the search text function is very useful.

lmao you can tell someone didn't read this if they complain about any of these listed issues

Buying too much shit will for some reason make the game prevent you from saving your game and gives an error saying you don't have any available space for your save (despite absolutely having the available space), works fine for me but considering its merged with RDOffline, don't go buying everything in sight. Otherwise, should be fine.

Listed costs do not reflect honor discounts.

You can buy the special earned-through-side-mission weapons from the fence, I recommend you earn them first, but this is only here so you can still dual-wield them upon receiving the guns, or so you can still grab them if you miss them, since we all make mistakes y'know?

A total of 195 new weapons added to the game! (Well, “new”, they’re variants of preexisting weapons.)

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
【N网转载】Smoak's Mega Arsenal
File size
115.8 MiB