Say goodbye to double chin
- Say goodbye to the double chin; this is a simple zippack that replaces all of Arthur's overly thin and overweight head types with his normal head model, and in John's case, the overweight head type with his underweight head model. The perfect/average body head cannot be modified at the moment, thanks to GuiCORLEONEx794 for pointing this out.
Screenshots 8 screenshots
About this mod Machine translation
Red Dead Redemption - Say goodbye to the double chin; this is a simple zip that replaces all of Arthur's overly thin and overweight head types with his normal head model, and in John's case, replaced the overweight head type with his underweight head model. The perfect/average body head cannot be modified at the moment, thanks to GuiCORLEONEx794 for pointing this out.
Goodbye double chin
🎮 **A tiny cosmetic repair mod that lets your beloved characters say goodbye to their unnatural double chin! **
When I was messing with the JM Restoration module and its files, I accidentally wanted to study the head models corresponding to different weights, so this small modification was born.
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✨ Module function
- **John's overly thin head model** replaced all of his head types (this is my personal preference). This means you can now give John an **overweight body** without looking anorexic or suffering from Rip Jem Wilton's **uncomfortable double chin** (it even penetrates scarves!).
- **Arthur's normal head model** replaces all his other head models. In this way, our old guy (Old Boah) will no longer have the problem of double chin. (As for whether there will be any problems with the first-person perspective...whatever, haha 😜)
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🔧 Technical details (for those who are curious)
- `player_three_ms1_head_999` is John's thin head that I replaced with other heads (mainly because I didn't know what I was doing at the time, haha).
- `999` = too thin
- `1000` = perfect (cannot be modified currently)
- `1001` = too fat
- `001` = first person neck
- `player_three_ms1_head_thin` is a beta version of the thin head, similarly `player_three_ms1_head_heavy` is a beta version of the fat head.
- `player_zero_head_002` was assumed by me to be Arthur's normal weight head and I used it over all other Arthur's head models.
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📦 Installation instructions
Yes, I know this "mod" is ridiculously small. But who's to dislike about a more natural-looking body type with a double chin? Instead of making your character look like "Rim Minkel in 1907 who was hungry for seven years", why not do it yourself!
**Installation path (installed via RAMPAGE TRAINER):**
`\Red Dead Redemption 2\RampageFiles\Models`
**Disclaimer**: I have to confess, I don’t really know what I’m doing, it’s all just guesswork, haha! But so far it's working fine.
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Hope this small modification can improve your gaming experience! After all, who doesn’t want their cowboy heroes to look their best in the Wild West? 🤠
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.