Never autoload (BETA)

by crossed99·v0.9.0.5·Updated 2025-12-01

This mod is designed to prevent weapons from being automatically reloaded when sheathed/stored, Dead Eye activated, or when ammo is depleted.

Screenshots 2 screenshots

About this mod Machine translation

This mod is designed to prevent weapons from being automatically reloaded when sheathed/stored, Dead Eye activated, or when ammo is depleted.

Never autoload

🎮 **Version 0.9.1.2**

✨ Latest updates

  • **COMPATIBILITY FIX**: Other mods that use the 'R' key should now work properly (provided you don't have a weapon equipped).
  • **Optimize item usage**: Ensure that the mod does not interfere with the use of non-weapon items such as lasso, fishing rod, etc.
  • **Improved HUD display**:
  • Ammo counters are now hidden along with other HUD elements, such as during kill shots.
  • When you are wanted, the ammo counter moves to the left to avoid overlapping with the wanted HUD element.
  • *Note: This feature is still a work in progress and placement may not be perfect at different resolutions. If needed, .ini options can be added in the future for fine-tuning. *

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🎯 Three core functions of the module

1. **Disable Death Eye auto-reload**

Weapons will not auto-reload when Dead Eye is activated.

💡 You can disable this feature in the `.ini` file.

2. **Disable automatic reloading when holstered weapon**

The weapon does not automatically reload when holstered or stored on horseback.

The mod remembers the five weapons of each type you have recently equipped (e.g. the last 5 revolvers) and keeps track of their ammo counts.

**⚠️Known issues:**

  • When dual-wielding two identical weapons, one of them may auto-reload (the mod currently only tracks one of each weapon).
  • Not compatible with LeMat revolvers.

3. **Disable automatic reloading when ammunition is exhausted**

This is the most complex part of the functionality, if you only want to use the first two features you can disable this individually in the `.ini` file.

**Important Note:**

  • The ammo counter in the original version of the game will show the wrong number - this is a necessary trick to achieve "disable auto-reloading" and may not be fixed.
  • To this end, I made a **custom ammunition counter**, but it can only display the ammunition currently in the firearm, not the total amount in the backpack (refer to the picture or video for the effect).
  • You can disable my custom counter in `.ini`. But if you enable it, the vanilla ammo counter must be turned off in the game settings.

**⚠️ Other known issues: **

  • Custom ammo counter position may vary depending on monitor resolution/scale, you can correct this manually in the `.ini` file.
  • Single shot rifles will still autoload.
  • Not fully compatible with Mauser pistols, LeMat revolvers, and John's Minotaur revolvers.
  • When a certain type of ammunition is completely depleted, the last round may become lodged in the gun. Putting away and re-equipping the weapon resolves this issue.
  • Not tested on special weapons, gang weapons or mod weapons.

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🔧 Compatibility Notes

This mod disables the normal reload key (R key) when you equip a firearm. If other mods use the reload button, it only works when you are unarmed.

**Advice to modders:**

You can make your mod work when the reload button is disabled by using the following code:

`PAD::IS_DISABLED_CONTROL_JUST_RELEASED(0, key("INPUT_RELOAD"))`

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📥 Installation Guide

  • Download the `NoAutomaticReloadEver.rar` file.
  • Unzip and place all files into your Red Dead Redemption 2 game root directory.
  • **Required Prerequisites**: You need to install Alexander Blade’s Script Hook.

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Enjoy a more realistic and more controllable reloading experience! 🤠

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
NoAutoReloadEver_v0_9_1_2
File size
151.8 KiB