full alert

by JohnWilliamsson·vBeta1.1·Updated 2025-12-01

Use a simple ASI script to make some NPCs who do not originally carry firearms carry cowboy revolvers. When threatened, they have a certain chance to draw their guns and fight back, and NPCs in a small area will also join in the fight back.

Screenshots 3 screenshots

About this mod Machine translation

Use a simple ASI script to make some NPCs who do not originally carry firearms carry cowboy revolvers. When threatened, they have a certain chance to draw their guns and fight back, and NPCs in a small area will also join in the fight back.

Full Alert

🎯 Module function

Use a simple ASI script to let some originally **unarmed** NPCs in "Red Dead Redemption 2" (such as the citizens of Saint Denis) secretly carry **Cowboy Revolvers**! When these NPCs feel life-threatening (for example, if you try to attack them), they will have a certain probability to **draw their guns in self-defense** and start a gunfight with you. What’s even more exciting is that after witnessing the conflict, nearby NPCs may be enraged and join in the fight against you, triggering a chaotic street melee!

For example, in Saint-Denis, a large number of NPCs may unite to fight back against you, and law enforcement officers will also actively attack any armed personnel. The scene will become extremely hot and chaotic.

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🔄 Update log (Beta 1.1)

  • **Core Mechanism Adjustment**: Now NPC (AI) will **put down the items in their hands and draw their guns to fight back** when threatened, making their behavior more reasonable.
  • **Major Bug Fixes**:
  • Fixed the problem of NPC holding "air gun" (the model is displayed but has no actual function).
  • Fixed an issue where red dots (hostile markers) were not displayed on the map.
  • Fixed the problem of NPC having unlimited bullets.

*Fixed the bug where guns are generated infinitely when NPC dies.

  • Optimized the behavior logic and relationship group settings of some NPCs to make their reactions more consistent with the game world.
  • **Balance adjustment**: **Significantly narrowed the sensing range of NPCs participating in counterattacks**, making the triggering of conflicts more regional rather than full-scale riots.

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💡 Usage suggestions

After installing this mod, be prepared! The game world will become more dangerous and unpredictable. **Please exercise caution in towns** as you never know which seemingly docile passerby may be carrying a revolver in his arms. This greatly increases the immersion and challenge of the game, allowing you to experience a more "rugged" West.

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🙏 Special thanks

Thanks to **EverettHitch** and **lucielol** for their help, this friendship will be kept in my heart.

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**✨ TIP**: Enjoy this more dynamic and unexpected Westworld!

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
All personnel on alert
File size
61.0 KiB