Environmental Gangs - Hunting Mode
An extension to the popular Environment Gangs mod that adds patrolling hostile gangs who will attack you on sight
Screenshots 1 screenshots
About this mod Machine translation
An extension to the popular Environment Gangs mod that adds patrolling hostile gangs who will attack you on sight
Ambient Gang - Manhunt
🎯 Module function
I've always felt that the Tall Trees area and Roanoke Ridge were not as dangerous as the stories and legends described them to be, except for those random events that only happened once and you couldn't be attacked at all. This mod changes that, adding the Murfree Gang and the Skinner Brothers patrolling their respective areas, looking for unsuspecting targets. If they see you, they will fire immediately. They can appear anywhere within the area, meaning encounters are completely random, adding to the tension of the game.
🌙 Night Horror
In addition to the Murfree Gang and the Skinner Brothers, the Nightcrawlers will now patrol the swamp area. They'll be equipped with melee weapons, which can kill you in one hit if you're not careful. Unlike other gangs, the Nightcrawlers only appear...at night.
⚙️ Custom settings
I also added a custom menu, press F10 to open it, and you can choose which areas can have patrols, the cooldown time between each patrol encounter, etc.
🚫 Disabled conditions
This mod is automatically disabled when you are in camp or on a mission.
📋 Function Summary
- **Tall Trees Area, Roanoke Ridge and Swamp** are patrolled by the Murphree Gang, Skinner Brothers and Nightcrawlers respectively. They will be randomly generated in their respective areas and will attack you if found.
- The **Murfree Gang** uses shotguns and revolvers, the **Skinner Brothers** use rifles and bows (may use ordinary arrows or rockets), and the **Nightcrawlers** use melee weapons such as axes and machetes (can kill with one hit)
- Press F10 to open the menu custom module function
💡 Usage suggestions
Currently there are only three gangs as they fit in with the Halloween spirit. If I update the mod, normal gangs may be added (depending on demand of course).
You don't need the vanilla environment gang mod because vanilla is an LML mod and this is a script mod. I highly recommend using the vanilla environment gangs as well though, as there is no conflict and this mod doesn't cover all gangs like vanilla does.
🙏 Special thanks
- **SgtJoe** - provided his blockade manager source code, based on which I developed the functionality of this mod
- **LittleBigSmoak** - Creates amazing cover art. If any developers would like to commission cover art for their mods, they can contact him on Discord under the username littlebigsmoak
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.