dirty gun explosion

by LEDS7777·v1.4h1·Updated 2025-09-19

Dirty guns explode—right in your hands. Clean them or you risk spontaneous disintegration. NPC? Yes... they can explode too.

Screenshots 1 screenshots

About this mod Machine translation

Dirty guns explode—right in your hands. Clean them or you risk spontaneous disintegration. NPC? Yes... they can explode too.

Dirty Guns Explode

🎯Mod Overview

This lightweight mod significantly improves the immersive experience of the game, adding realistic maintenance mechanics and risk elements to the weapon system.

⚙️ How it works

Core Mechanism

  • **Weapon Explosion System**: A weapon may explode when its durability drops to about 50% (thresholds are different for different weapon types). Although it can still be fired, the dirtier the weapon, the higher the risk of catastrophic failure
  • **Barrel Cracking System**: Introduces random events, which may trigger barrel cracking when shooting, reducing weapon durability and affecting performance

Detailed features

  • Random damage multiplier ranging from 0.1 to 1
  • **Residue and Dirt Accumulation**: Residue and dirt accumulate with every shot, causing performance degradation over time
  • The degree of dirtiness of the weapon affects recoil, jamming probability and misfire probability
  • **Environmental Impact**: Certain environments will accelerate the accumulation of dirt, leading to faster degradation
  • Warm environments increase the possibility of explosions
  • Cold conditions make weapons more fragile, increasing the risk of mechanical failure or barrel cracking
  • **Dynamic Recoil Adjustment**: Dynamically adjust recoil mode based on weapon dirtiness and overall condition
  • Poorly maintained firearms exhibit more unpredictable and exaggerated recoil patterns, making shooting more difficult to control

🎮 Recommended matching modules

  • Unrestricted Shooting ~ KristianD3
  • Injuries Overhaul ~ bolmin70
  • Realistic Accuracy ~ RobGrant
  • Ped Accuracy Overhaul ~ wickedhorseman
  • Munitions - Weapon Overhaul and Ammunition Rebalance ~ Wockenheimer
  • Flo ~ WickedHorseman
  • Iron-Sight (1st person gun FOV fix) ~ WickedHorseman
  • NITRO ~ WickedHorseman
  • W.E.R.O (Western Euphoria Ragdoll Overhaul) A.C.P ~ VolaticWolf
  • R.W.A.O. (Realistic Weapon Audio Overhaul) ~ Oakous
  • All Weapon Models ~ Oakous
  • Dismember Everyone ~ GetGibbed
  • Colorful Weapon Icons ~ KristianD3
  • Colored Loading ~ wickedhorseman

⚡ Explosion type configuration

You can modify the explosion type in the INI file:

```ini

[ExpoType]

pistol_expo_type = 23

shotgun_expo_type = 23

revolver_expo_type = 23

rifle_expo_type = 23

sniper_expo_type = 23

```

💡 Note: Changing the explosion type will not change the particle effects, but will modify the sound and visual effects. For example, setting the molotov number will ignite the target

🤕 NPC knockdown mechanism

To enable PED being knocked down (draining health while on the ground) instead of the standard ragdoll effect, modify:

```ini

[Ped]

disable_damage = 0

```

Setting disable_damage = 0 introduces a random chance for the explosion to cause damage, and possibly a critical hit

🔮 Future Plans

  • **Special ammunition for gang enemies**
  • Opportunity to loot "spiced rounds" from gang NPCs
  • Special ammunition will cause more damage to the weapon's condition and accelerate wear and tear
  • Has a higher chance of explosion or barrel damage
  • Ammo obtained from enemies is tracked separately from player-purchased or "safe" ammo
  • **Gun Jam System**
  • Based on usage and condition, firearms may jam rather than immediately catastrophic failures

-Added squib loads (bullets that fail to fully exit the barrel), increasing risk and requiring concern

  • **Misfire mechanism**
  • Each reload or action cycle has a random chance of misfire, affected by weapon condition and ammunition quality
  • misfire will trigger smoke effect as visual feedback
  • misfire may cause NPCs (possibly including players) to drop weapons, introducing tactical consequences

---

🙏 Acknowledgments

  • Thanks to Brofield/Simple_INI, a powerful and cross-platform C++ library
  • Thanks to Femga/RDR3_Discoveries for the extensive documentation and discoveries
  • Thanks to Hale …

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
Guns Explode 1.3h2BETA - BROKEN
File size
159.3 KiB