Camp anywhere
Set up camp anywhere you want. Build a permanent custom camp that can be saved and placed anywhere you want.
Screenshots 2 screenshots
About this mod Machine translation
Set up camp anywhere you want. Build a permanent custom camp that can be saved and placed anywhere you want.
camp anywhere
🏕️ Version update
- **Version 1.1.1**: Fixed issue where follower wounds would sometimes not clear after resting.
- **Version 1.1**:
- Added "Advanced Mode" that allows you to build and save custom camps (see below for details).
- When resting, the follower's visible wounds should be removed (need to wait for some physical strength to recover).
- Snow and grass around campfires and tents should be removed (the grass on the mattress may still wear through the mold, which cannot be solved temporarily).
- Added option to replace campfire, tent and mattress models with other models used in advanced mode.
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🎮 Core Functions
**Create a camp anywhere**
Use the hotkey (default is 'K', which can be modified in the ini file, or the 'sprint' key when crouching with the controller, which is disabled by default in the ini) to bring up the menu.
You can choose:
- 🔥 Build a campfire
- ⛺ Set up tent
- 🛏️ Place mattress
- 🏕️ "Build Camp" (place campfire and tent at the same time)
To dismantle the camp, use the hotkey again and select the "Demolish Camp" option (this works no matter how far away you are from the camp).
**Three ways to rest**
Even without setting up camp, you can take breaks to restore your stamina core or just for immersion.
- **sit down**
- **Relax**: Your character will sit down and do random things like drink, smoke, read...
- **Play Guitar**
When you rest, minions generated by other mods will also rest around you or your campfire.
If you get stuck, a hotkey can cancel the break animation and free you.
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🛠️ Advanced mode
Use the "Advanced" option to bring up the build menu.
**Menu Operation Guide:**
- **Type**: Select the type of object you want to generate (campfire, tent, etc.).
- **Models**: Browse objects in the selected category.
- **Distance**: The distance at which the object is generated in front of the player.
- **Rotation**: Rotate the object.
- *Note: Distance and rotation can be a bit weird, as some objects have their "center point" well outside their visible model. Therefore, some objects will spawn behind or next to you. *
- **Place Object**: Generates the selected object and adds it to your saved camp.
- **Save and Exit**: Save the generated object and close the menu.
- **Demolish Camp**: Remove all spawned objects. They are still saved and can be regenerated in the same or new location.
- **Respawn Camp**: Respawn all objects at the current location. This feature can be used if your saved campsite is not generating correctly.
- **Saved Objects**: Browse the objects currently saved as part of your camp.
- **Delete Saved Object**: Delete the currently selected saved object.
**Important Note:**
- Advanced mode is completely independent from the "normal" part of the mod. Campfires and tents placed via normal prompts are not saved as part of a custom camp and can be used separately at any time.
- Your saved camp should remain after you exit the game, regardless of whether it is currently placed in the world. If placed, it should automatically regenerate when loading the game (if not, use the "Regenerate Camp" option).
- Your saved camps are stored in the `CampAnywhere.dat` file in your game folder, which you can back up in case you lose the camps you built.
- Some objects can be interacted with, while others cannot. Objects that cannot be interacted with cannot be processed temporarily.
- You can disable advanced mode in the ini file.
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⚠️ Notes and known issues
- **Cooking Limitation**: This mod's campfire does not have a grill, so **cannot cook seasoned meat**.
- **区域判定**:一旦营火生成,游戏就不再认为该区域是荒野,因此即使在移除营火后,附近也无法进行普通露营(重新加载游戏后会重置)。
- **Mission Conflict**: There may be a bug in the "Spine of America" mission in Chapter 2. If you encounter problems, try removing this mod while working on this quest.
🔗 Installation and requirements
- Download ` …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.