All items unlocked and available for purchase
Makes all items (including debug items and deleted items) purchasable from Trappers.
Screenshots 5 screenshots
About this mod Machine translation
Makes all items (including debug items and deleted items) purchasable from Trappers.
All items unlocked and purchasable
🎮 **Now fully compatible with Red Dead Offline! ** Please make sure this mod covers Red Dead Offline so it will work properly. Certain multiplayer weapons won't be unlockable for purchase without Red Dead Offline installed, and I'd be sad if you didn't. Get Red Dead Offline Click Here!
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✨ Module function
This mod modifies the in-game product catalog so that you can purchase all items without meeting any conditions. This is done by manually editing the catalog file, removing the locked restrictions on the items, and adding them all to a custom menu located at the trapper.
Additionally, this mod makes all items in the following locations **always available for purchase**:
- 👔 Tailor shop
- 📰 Newsboy
- 🛒 Grocery store
- 🦊 Trapper
- 💊 doctor
- 🏕️ Pearson (camp cook)
- 🎣 Bait Shop
This means you can unlock items from these stores at any time. For example:
- Newsboys will sell newspapers of all issues.
- Trapper allows you to purchase the set directly without crafting all the individual parts.
- Pearson allows you to craft without purchasing "crafting tools" from the camp ledger.
- Tailor shop allows you to buy all suits from anywhere.
⚠️ **NOTE**: This feature is **intentionally not** enabled in the following scenarios:
*Customize guns
- stables
- Various barber shops (including shaving kits at camp)
This is to prevent serious game errors.
🛒 Brand new custom menu
This mod adds a custom menu to trappers around the world, allowing you to purchase **any** item. The menu contains multiple categories for you to browse. The mod adds a dedicated **"All Items Menu"** option where all items are located. Some pages allow you to use the `Q` and `E` keys to navigate between tabs.
**Tips**: Due to the limitations of the game itself, the label indicator (those little dots) will stop updating after a certain number, but the menu function will still work normally.
**Pricing Rules**:
- Items that were originally unpurchasable have their purchase price set to **$0.01**.
- The price of items that already have a price remains unchanged.
🆕 New feature: Sell any item!
In addition to the Trapper's new menu, this mod now allows you to sell **any** items in your backpack via the **Black Market**! Think about those documents, key items, unique items, etc.
**Sale Rules**:
- All items that are not designed to be sold will **not** give you cash when sold.
- The price of any item that originally had a selling price remains the same and will be sold at the same price everywhere.
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⚠️ IMPORTANT WARNING
Buying or selling items that are clearly not suitable for use in the game (such as being removed or not intended to be bought and sold) may have lasting and unforeseen consequences on your save.
I've deliberately left everything out so you can experience what happens if you get or remove certain items early, but this means there's a very real chance that your save progress will be permanently ruined.
**If you are worried about breaking your game, please follow these guidelines:**
**Never buy or sell items that are free, sell for zero, lack text descriptions, or display any unusual information! **
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💾 Installation Guide
- **Back up your save**. Using certain options in the menu has a high risk of damaging your save.
- Download and install Lenny’s Mod Loader. Please make sure it is **beta 8** or higher.
- Extract the downloaded ZIP file into the `LML` folder.
- Done! There should be an `LML` folder in your Red Dead Redemption 2 game folder, which contains the `all_items_menu` folder.
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🙏 Acknowledgments
*Special thanks to @LMS for his help during the mod creation process. **Without them this mod would not be possible**.
- Thanks to @bolmin for his help with the **Red Dead Offline** mod.
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**Finally, another reminder: Please be sure to back up your saves and do so at your own …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.