TestingFloor

v0.0.8·Updated 2026-03-22

Debug menu for loading battles and testing experimental features

About this mod Author’s original text

Testing Floor

Debug menu for loading battles and testing experimental features.

To use:

Press F11 during a game to open the debug window.

  • Select "Custom Start" on the character select screen.
  • Add any orbs and relics you want to test.
  • Click the "+" button to the right of "Testing Floor" and the game should load into the forest with the GUI showing

in the top-left of your screen.

  • When the initial battle loads the menu should populate with options. If the GUI doesn't populate after

the battle starts you can try clicking the "Waiting for battles to load" button to force the battles to load.

From the GUI you can switch maps which should populate the corresponding battles.

Experimental features

  • Add button to pay to reroll post-battle orbs (not seeded)
  • Add buttons to adjust current gold

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
  3. For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
  4. Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.

Install locations vary a lot between mods — the bundled readme is the most reliable guide.

Dependencies

Install these first, or the mod will not work:

Hamunii-AutoHookGenPatcherdiscohatesme-HideManager

File & checksum

Filename
TestingFloor-0.0.8.zip
File size
17.1 KiB