Promethium
Adds new relics, mechanics and balance changes.
Screenshots 5 screenshots
About this mod Author’s original text
Promethium
This Mod does NOT work on the Demo. It is for the Early Access version of the game
The goal of the mod is to offer balance changes, new mechanics, and QoL features. It is currently in development, so please report any bugs found!
Localization
Localization is being done at
If you want to help translate, feel free to! Want to become an editor on the sheet? Please send a pull request on github.
Dependencies
For this mod to work, you must also have ProLib installed. Download links: [Github]
Save Warning
This mod uses ProLib which does affect your save file. Please back up your save file before using.
Installation
- Download
- Choose Peglin for the Game Selection
- Create or select a profile
- Search "Promethium" in the search bar
- Click "Download with dependencies"
- Click "Start Modded" to begin playing!
Changelog
v1.5.2
- Updated to Peglin 0.8.16
- Disabled Promethium's Prediction System, as this current update broke it.
- Fixed Oreb's rarity to now be Rare instead of Common
v1.5.1
- Updated localization file
v1.5.0
- Updated to Peglin 0.8.10
- Added a new orb-type: Potions.
- Potions are a "consumable". Unless stated, they do not take up a turn to be used.
- Holster ability to hold orbs has been set to always be available. This is to allow more freedom with your deck, especially with much larger decks due to potions.
- Holster has been removed temporarily. It will be back in the near future, better and stronger!
- Added Potions:
- Critical Potion
- Berserk Potion
- Potion of Iron Skin
- Potion of Avarice
- Gemini Potion
- Many more potions are to come! Some will even have a unique way of getting them.
- Potions currently only have one level. Most of them will stay this way, but others will be getting more levels in the future.
v1.4.1
- Changed plasmaball counter to be global instead of per-orb. Now you can watch the countdown!
- Increased plasmaball line duration. It disappeared way too fast and made it almost invisible
- Buffed Berserkorb. Lvl 1: (1|1) -> (1|3) Lvl2: (1|1) -> (2|4) Lvl3: (1|1) -> (3|5)
- Buffed Orbgis. Lvl 1: (1|1) -> (1|2) Lvl2: (1|1) -> (2|3) Lvl3: (1|1) -> (3|4)
- Buffed lasorb. Lvl 3: (1|2) -> (2|3)
- Fixed lasorb continuous activation on long pegs
- Fixed the modification to Matryorshka and Sealed Convicition. They should now remove vanilla behavior in favor of modded instead of both at the same time. (This was fixed last patch, but forgot to put in patch notes)
v1.4.0
- Added new orb: Lasorb
- Added new orb: Orbgis
- Added new orb: Berserkorb
- Added new relic: Anvil
- Added new relic: Mystery Capsule
- Reverted Stone back to vanilla behavior
- Reverted Bouldorb back to vanilla behavior
- Reverted Orbelisk back to vanilla behavior
- Fixed invisible bombs having collision for predicitions
v1.3.4
- Updated dependancy Prolib.
- Changed speed-up as suggested by Imakunee
- Speed-up now works with vanilla speed-up.
- Speed-up now adjusts itself with the vanilla speed-up.
v1.3.3
- Updated to Peglin v.0.7.53
v1.3.2
- Updated dependancy ProLib
- Updated localization
- Fixed some orb descriptions
- Orbelisk has been buffed
v1.3.1
- Updated to v.0.7.48
- Minor prediction bug fixes
v1.3.0
- Split Promethium into two mods - one with content and the other as a library
- Updated to v0.7.45
- Buffed Holster
- Added support to Custom Challenges
- Bug fixes
v1.2.4
- Attempt two at fixing bombs showing a bounce prediction when popped
v1.2.3
- Fixed slimy pegs showing a bounce prediction when popped
- Fixed bombs showing a bounce prediction when popped
- Lowered Orb of Greed self-damage
- Lvl 2: 3 -> 1
- Lvl 3: 5 -> 3
- Added a config option to use the default prediction system instead of Promethium's
- Moved custom orbs to their own section in the config
v1.2.2
- Fixed Localization not loading properly
v1.2.0
- Updated to
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Install these first, or the mod will not work: