Zombie
A new Zombie Infection game mode! Survivors must escape while Zombies hunt them down. Features player-controlled zombies, infection mechanics, and customizable rules.
About this mod Machine translation
PEAK Zombie Mode Mod
This is an asymmetric versus mode mod developed for the PEAK game.
game rules
- Start the game: After flying from the airport to the first mountain (beach), the game officially starts.
- Infection countdown: A 10-second countdown will appear in the upper right corner, and one or more players will be randomly selected to become "Alpha Zombies".
- Zombie abilities:
- The appearance changes to a mushroom zombie, retaining the player's original appearance characteristics.
- Right-click to attack: pounce and bite people. The bitten human will be severely infected and injured by spores.
- Stamina system: Alpha zombies have 100% stamina, and the remaining zombies and resurrected zombies have 70% stamina by default.
- Infected transformation: After a human player dies due to infection or injury, he will be transformed into a zombie on the spot after 3 seconds.
- Zombie resurrection: After the zombie dies, it will enter a 60-second countdown and be resurrected at the same place after the countdown. Use the "Necronomicon" to instantly resurrect zombie players.
- Human Goals:
- As long as one human reaches the campfire, it can be lit and all players will be teleported there to enter the next round.
- The last plane that successfully reaches the last mountain is the human race.
- Zombie goal: If all human players are infected and destroyed, the zombies will win.
Administrator Menu (Host Only)
Homeowners can press F10 to open the settings menu and adjust the following balance parameters:
- Zombie Respawn Time: The countdown seconds for zombie resurrection after death.
- Initial Zombies: The initial number of randomly generated zombies at the beginning of the game.
- Infection Strength: The intensity of infection after a zombie bites someone (the amount of spores increased).
- Infinite Zombie Stamina: When turned on, zombies will have unlimited physical strength and can climb and sprint without limit.
local test
If you are using Mod Manager:
Automatic deployment (recommended for development)
- Make sure the path in Config.Build.user.props is correct.
- Execute in the terminal:
dotnet build Zombie/src/Zombie/Zombie.csproj
- Click "Start Modded" in the manager to start the game.
Officially imported
- Execute the packaging instructions:
dotnet build Zombie/src/Zombie/Zombie.csproj -target:PackTS
- Import the zip file under artifacts/ into the manager.
Develop index
Please refer to index.md in the root directory for key category descriptions of PEAK source code.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: