Zombie

v0.2.0·Updated 2026-01-24

A new Zombie Infection game mode! Survivors must escape while Zombies hunt them down. Features player-controlled zombies, infection mechanics, and customizable rules.

About this mod Machine translation

PEAK Zombie Mode Mod

This is an asymmetric versus mode mod developed for the PEAK game.

game rules

  • Start the game: After flying from the airport to the first mountain (beach), the game officially starts.
  • Infection countdown: A 10-second countdown will appear in the upper right corner, and one or more players will be randomly selected to become "Alpha Zombies".
  • Zombie abilities:
  • The appearance changes to a mushroom zombie, retaining the player's original appearance characteristics.
  • Right-click to attack: pounce and bite people. The bitten human will be severely infected and injured by spores.
  • Stamina system: Alpha zombies have 100% stamina, and the remaining zombies and resurrected zombies have 70% stamina by default.
  • Infected transformation: After a human player dies due to infection or injury, he will be transformed into a zombie on the spot after 3 seconds.
  • Zombie resurrection: After the zombie dies, it will enter a 60-second countdown and be resurrected at the same place after the countdown. Use the "Necronomicon" to instantly resurrect zombie players.
  • Human Goals:
  • As long as one human reaches the campfire, it can be lit and all players will be teleported there to enter the next round.
  • The last plane that successfully reaches the last mountain is the human race.
  • Zombie goal: If all human players are infected and destroyed, the zombies will win.

Administrator Menu (Host Only)

Homeowners can press F10 to open the settings menu and adjust the following balance parameters:

  • Zombie Respawn Time: The countdown seconds for zombie resurrection after death.
  • Initial Zombies: The initial number of randomly generated zombies at the beginning of the game.
  • Infection Strength: The intensity of infection after a zombie bites someone (the amount of spores increased).
  • Infinite Zombie Stamina: When turned on, zombies will have unlimited physical strength and can climb and sprint without limit.

local test

If you are using Mod Manager:

Automatic deployment (recommended for development)

  • Make sure the path in Config.Build.user.props is correct.
  • Execute in the terminal:

dotnet build Zombie/src/Zombie/Zombie.csproj

  • Click "Start Modded" in the manager to start the game.

Officially imported

  • Execute the packaging instructions:

dotnet build Zombie/src/Zombie/Zombie.csproj -target:PackTS

  • Import the zip file under artifacts/ into the manager.

Develop index

Please refer to index.md in the root directory for key category descriptions of PEAK source code.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack_PEAK

File & checksum

Filename
Zombie-0.2.0.zip
File size
30.8 KiB