YouCanHeal
Injury slowly heals on its own (1% per minute, in 2.5% steps). Bandages and med kits still matter.
About this mod Author’s original text
You Can Heal
Source on GitHub
Injury slowly heals on its own, so if you go too long without bandages or a med kit you still recover. Default is 1% per minute: a full injury bar takes 100 minutes, so healing items are still worth picking up. The bar drops in 2.5% steps, so the first one shows after 2.5 minutes.
Config
BepInEx/config/dralfredo.YouCanHeal.cfg (created on first launch), or the Config editor in r2modman:
- PercentPerTick - Injury healed per tick, in % (default 1)
- TickSeconds - seconds between ticks (default 60)
- CooldownAfterHit - seconds without healing after a new injury (default 10)
- OnlyWhileConscious - no healing while passed out (default true)
Client-side. Only affects your own character.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: