Walk On Boarding

v1.2.0·Updated 2026-08-22

Walk into the Air Bridge to start your run!

Screenshots 1 screenshots

About this mod Author’s original text

🛫 Walk On Boarding

A PEAK mod that lets the host walk into the airbridge to open the boarding pass and start a run. Sliding doors are removed so you can walk through. The check-in kiosk visuals are hidden by default, and can be turned back on in config.

Other players who have the mod installed can walk in too, but only the host can start the run.

CUSTOM AIRPORT IS FROM AIRPORT REMIXED (Scoutmaster, Check In Area, etc)

✨ Features

  • Removes sliding doors in the Airport lobby.
  • Optionally hides the check-in kiosk visuals (on by default).
  • Opens the real boarding pass when the host walks into the airbridge trigger zone.
  • Prevents re-triggering until the host leaves and re-enters the zone.
  • Stays idle outside the Airport. Arms from the vanilla kiosk / airport spawn, so it still works after mods that load WilIsland first.

⚙️ Config

  • Use beginning of hallway? — off uses the end of the airbridge; on uses the entrance.
  • Remove check-in kiosk? — on (default) hides the kiosk mesh and collider. Turn this off if you want the kiosk visible and usable as normal.

💾 Installation

  • Install BepInEx for PEAK (if you haven’t already).
  • Drop the plugin DLL into your BepInEx/plugins folder.
  • Launch the game. Only the host needs the mod, but players without it will still see the vanilla doors and kiosk.

or use a mod manager!

📦 How It Works

  • When the Airport lobby is actually ready, the mod strips the sliding doors (and the kiosk, if that config is on) and places an invisible trigger in the airbridge.
  • Walking into that zone calls the same kiosk interaction that opens the boarding pass.
  • Close the pass, walk out, and walk back in to open it again.
  • Starting the run puts the mod back to sleep until the next Airport.

Credits

  • Created by: tony4twenty
  • Feedback: Peak Modding Discord

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack_PEAK

File & checksum

Filename
Walk_On_Boarding-1.2.0.zip
File size
73.5 KiB