Useable Rescue Hooks
Adding more functionality to the Rescue Hook burried in the game
About this mod Author’s original text
🪝 Useable Rescue Hooks (One-Time)
Make Rescue Hooks disposable, smart, and smooth.
Fire it, ride it, hang or auto-release, then the hook vanishes from your hand + inventory the moment you’re done.
Fire it at your friend and yank them towards you! Just have a blast and I want to see some cinematic stories come to life!
Get the item via PEAK Luggage Items (pair this mod with it).
Find the mod in the Peak Modding Discord under #mod-releases to discuss mod related topics like issues/reports/appreciation.
✨ Features
- One-Time Use
Hook is consumed when you:
- Let Go manually (your release key)
- trigger Auto-Release in Auto mode
- successfully rescue someone (pulled target reaches you)
- Two Modes — toggle anytime:
- Hang: latch to walls without ragdoll/auto-release
- Auto-Release: classic yank (ragdoll + auto let-go)
- Rappel Controls (Hang mode)
Mouse Wheel shortens/lengthens rope
Defaults: start 2 m, min 0.05 m, max 40 m, step 3 m
- Rapid Reel (quality of life)
Left-click while hanging to zip toward the anchor briefly (no more scrolling forever).
- Safety & Polish
- No fall damage while truly hanging + 2 s grace after release
- Range cap: shots hard-capped to 40 m for balance
- Fire lockout while hanging (prevents re-firing line mid-hang)
- Drop & switch guard: you cannot drop/switch away mid-use (prevents forced drops when inventory is full)
- Clean inventory removal using the game’s RPC + slot cleanup
- Renamed in UI to “Rescue Hook”
🎮 Controls
- Fire: Left-Click (vanilla)
- Toggle Mode: 5 (Alpha5) → Hang ↔ Auto-Release
- Manual Let Go (wall only): Space
- Rappel (Hang mode): Mouse Wheel
- Up = shorten (climb)
- Down = lengthen (descend)
- Rapid Reel: Left-Click while hanging (short timed zip toward anchor)
⚙️ Configuration
A config file is created on first run:
BepInEx/config/tony4twentys.Useable_Rescue_Hooks.cfg
| Section | Key | Default | Description |
|--------:|--------------------|:--------:|----------------------------------------------|
| LetGo | ModeToggleKey | Alpha5 | Toggle Hang ↔ Auto-Release |
| LetGo | ManualLetGoKey | Space | Manual Let Go while wall-hanging |
| UI | NotifyPosX | 0 | On-screen notifier X offset (pixels) |
| UI | NotifyPosY | -600 | On-screen notifier Y offset (pixels) |
| UI | NotifyColorHang | #9D7CFF| Notifier color in Hang |
| UI | NotifyColorAuto | #C54BFF| Notifier color in Auto-Release |
Hard-coded balance (for now):
- Max shot range: 40 m
- Rappel range: 0.05–40 m, step 3 m, default 2 m
- Fall-damage grace: 2 s after leaving hang
📦 Installation
Manual
- Install BepInEx (if not already).
- Copy the DLL to BepInEx/plugins.
- Run the game once to generate the config.
- (Optional) Customize keys & UI in the config.
- Use Mod Manager for one-click install.
🧪 Compatibility Notes
- Tested with C# 7.3 target.
- Uses Harmony patches with safe prefixes/transpilers designed to fail-open.
- Works in multiplayer; uses RPCs for cleanup and keeps slots in sync.
🔧 Troubleshooting
- “My hook dropped when switching items!”
This build blocks both dropping and slot switching during hook use, specifically to avoid forced drop when your inventory is full. If you still see a drop, report the exact steps (were you rescuing a player vs. wall-hanging, etc.).
- “It didn’t consume after climbing.”
The mod consumes after hang→climb transitions even if the hook is auto-unequipped mid-animation, by clearing held state and emptying the correct slot. If it doesn’t, share a log and which climb type (wall/vine/rope).
- “UI label is in the way.”
Tweak NotifyPosX / NotifyPosY and colors in the config.
🗒️ Changelog (highlights)
- 2.5.1 (current) — “Quiet” build; critical logs only; compile & API guard; same behavior.
- 2.5.0 — Logging trimmed (noisy debug removed).
- 2.4.x — Added switch blocking to prevent forced drop when inventory is full; Rapid Reel any-distance; robust slot-aware consumption; fall-damage grace.
- ≤2.3 — Initial one-time consume, Hang
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: