Useable Dynamite

v2.0.0·Updated 2026-09-19

Hold, pocket, and light dynamite like a real item. Mesa hazard sticks still auto-light. Full fuse, blast, and VFX configs that can help improve performance!

About this mod Author’s original text

🧨 Useable Dynamite

Version 2.0.0 — dynamite is a real item now. Hold it, pocket it, throw it unlit, and light it when you want.

Vanilla sticks light themselves the second they are near a player. This mod stops that for loot and held sticks. Primary finish-cast lights the fuse. Naturally spawned mesa hazard sticks still auto-light when someone walks too close.

Use ModConfig if you want to tweak fuse / blast / VFX live!

Find the mod in the Peak Modding Discord under #mod-releases for issues, reports, or thanks.

💡 How it works

  • ✋ Held / inventory dynamite stays unlit until you finish a primary cast (default hold 0.4s, or instant if you set that to 0)
  • 🎒 Pockets and backpacks work like a normal item. Pocketing a lit stick snuffs it (configurable)
  • 🌵 Mesa hazard sticks still auto-light in their wick radius. Config radius is in meters
  • 💣 A lit stick in your hand will still cook you and explode if you hang onto it
  • 🧹 Default orb reduction and optional smoke fade help FPS; huge range / visual scale does the opposite

The old fuse-suppress loop is gone. No more fighting the wick every frame.

👥 Who needs the mod

The host must have it or everyone plays vanilla dynamite (self-lights when held).

  • Host sends a handshake + gameplay config (Photon 167)
  • Clients with the mod use the host's fuse / blast / pocket / throw rules
  • VFX and audio stay local (orbs, smoke fade, sparks, mute, volume, visual scale)
  • If the host does not have the mod, clients keep vanilla item rules but can still use their own performance VFX
  • Guests without the mod cannot pocket or primary-light even if the host has it — they should install it too

🎮 Using it

  • Pick up dynamite (loot, luggage mods, whatever)
  • Carry it around. It will not light just because you are holding it
  • Hold primary to light the fuse, then throw it or run
  • Pocket it to snuff a lit stick (default). Config chooses whether the wick resets to full or keeps what was left

Walk up to a mesa stick in the world and it still lights itself. That is the hazard, not your loot.

⚙️ Configuration

Created on first run:

BepInEx/config/tony4twentys.Useable_Dynamite.cfg

Gameplay values are host-synced. VFX / audio stay client-side.

General

| Setting | Default | Description |

|---------|---------|-------------|

| Enabled | true | Held / inventory sticks only light on primary finish-cast |

| LightCastTime | 0.4 | Primary hold seconds before the fuse lights. 0 = same press |

| AllowPocket | true | Unlit dynamite can go in pockets and backpacks |

| AllowPocketWhileLit | true | If false, a lit stick cannot be pocketed (swap drops it) |

Fuse

| Setting | Default | Description |

|---------|---------|-------------|

| FuseTime | 0 | Fuse length in seconds when a stick lights. 0 = vanilla prefab length |

| HazardAutoLight | true | Mesa world sticks auto-light when a player enters wick range |

| HazardLightRadius | 0 | Override auto-light radius in meters. 0 = vanilla. Larger lights more sticks at once |

| LightOnThrow | false | Light a player stick when thrown |

| LightOnThrowMinCharge | 0.1 | Min throw charge (0–1) for LightOnThrow. Vanilla throw threshold is 0.1 |

Explosion

| Setting | Default | Description |

|---------|---------|-------------|

| InHandInjury | 0.25 | Injury if it blows in your hand. Vanilla is 0.25 |

| DamageMultiplier | 1 | Blast status damage |

| RangeMultiplier | 1 | Blast damage radius and visual spread. Higher = more targets and a heavier boom. Lower helps FPS |

| KnockbackMultiplier | 1 | Blast knockback |

| VerticalKnockbackMultiplier | 1 | Upward knockback only |

| FallTimeMultiplier | 1 | How long victims stay ragdolled |

| VisualScale | 1 | Explosion VFX size only (no damage). Higher is heavier on GPU. Lower helps FPS |

| CooksItems | true | Blast can cook nearby items |

| LaunchItems | true | Blast can yeet nearby ground items. More flying items costs a bit more CPU |

| ItemKnockbackMultiplier | 1 | How hard launched items fly |

| RequireLineOfSight | false | Terrain b

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack_PEAK

File & checksum

Filename
Useable_Dynamite-2.0.0.zip
File size
169.0 KiB