TumbleweedThrottle
Dynamically adjusts tumbleweed sync frequency based on player count and tumbleweed count to avoid getting Photon Disconnection.
About this mod Author’s original text
What is this?
In vanilla PEAK, with a single client in a game (1 host + 1 client), the client would get dropped from the game if the tumbleweed number were to exceed around 85-100.
This mod aims to decrease the load on Photon network streaming, allowing more tumbleweeds to be active at once while supporting more players by adjusting the serialization rate and tumbleweed lifetime as the game is running.
When do I need this?
When you want a lot of tumbleweeds. A lots of screaming.
Acknowledgement
Thanks Mad for testing with me a bunch.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: