Trapped Luggage
Luggage can spawn traps when opened — dynamite, scorpions, Scoutmaster, spiders, condors, geysers and more. Host-only traps work for the whole lobby; AllClients traps need the mod. Ctrl+\ shows who ha
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About this mod Author’s original text
💼💣🦂🐝🌪️🔥🧟 Trapped Luggage
Trapped Luggage is a chaotic mod for PEAK that turns luggage into a gamble. Opening a bag might drop lit dynamite, dump scorpions on you, summon the Scoutmaster, drop a spider on your head, spawn a condor, open a geyser etc... or just give you loot. 🎁🔥
Perfect for streamers, friends, or anyone who wants luggage to be a little too exciting.
There will be a 1 time long load time on the first load into the airport so it can load Willsland to get prefabs and things the mod needs for all the extra traps and "eruptions" now since caldera can go out of rotation.
This should happen only 1 time untill you close the game and relaunch. It will load willsland first then load the airport as normal.
USE ModConfig IF YOU WANT TO BE ONE OF THE COOL KIDS!
There is a hitch in the Gif below because I turned on ALL TRAPS to 100% chance so it spiked trying to spawn everything lol (I suggest not doing this in actual gameplay but Im not your dad)
💡 Concept
Not all luggage is safe anymore. The host rolls every trap. Clients with the mod follow the host's chances, not their own.
Press Ctrl+\\ (configurable) to see who in the lobby has this mod. Kick anyone without it, or turn off AllClients traps.
🎮 HostOnly vs AllClients
HostOnly traps are Photon loot and mobs. The whole lobby sees them even if only the host has this mod.
Anti-grav, bees, beetles, dynamite, frogs, mandrakes, mushroom zombies, scorpions, Scoutmaster, ticks, tornado.
AllClients traps are scene clones. Everyone who should see them needs this mod. If some players do not have it, turn off AllClients.EnableAllClientsTraps or kick them.
Arrows, condors, eruptions, exploding / poison mushrooms, flash plant, flytraps, geysers, ghost ball, jellyfish, ravens, spiders, spikes, thorns, trick luggage, tumbleweeds, urchins.
🔧 Features
Returning from 2.2.1: dynamite, scorpions, Scoutmaster, bees, tornado, eruptions, mushroom zombies — plus a pile of new island hazards.
General.TrapChancePercent (default 10) is whether the bag has any trap. If it hits and MaxTrapsPerLuggage allows more than one, that same chance is rolled again for each extra trap. Type ChancePercent values are only weights for which trap you get.
Dynamite is a trap roll now, not a luggage loot weight. Scout statues / respawn coffins do not roll traps unless you turn General.TrapRespawnStatue on.
The first Airport load of a session scrapes unused island data once so AllClients traps have something to clone. Stay in the loading screen until it finishes.
👥 Roster menu
Default: Ctrl+\\. Escape or the same keys close it.
In BepInEx/config/tony4twentys.Trapped_Luggage.cfg under General:
- RosterMenuKey — default Backslash (\)
- RosterMenuModifier — default LeftControl (RightControl also counts)
- RosterMenuUseModifier — default true. Set false (or set the modifier to None) to use the key alone
⚙️ Configuration
After launching once, a config file is generated at:
BepInEx/config/tony4twentys.Trapped_Luggage.cfg
| Section | Key | Description | Default |
|---------|-----|-------------|---------|
| General | TrapChancePercent | Chance the bag has any trap. Rolled again for extras | 10 |
| General | MaxTrapsPerLuggage | -1 keep extra-rolling, 0 none, 1+ cap | 1 |
| General | TrapRespawnStatue | Allow traps on scout statues / respawn coffins | false |
| General | RosterMenuKey | Roster hotkey | Backslash |
| General | RosterMenuModifier | Roster modifier | LeftControl |
| General | RosterMenuUseModifier | Require the modifier | true |
| General | EnableDebugLogging | Extra log spam | false |
| HostOnly | EnableHostOnlyTraps | Master switch for Photon loot / mobs | true |
| AllClients | EnableAllClientsTraps | Master switch for scene-clone traps | true |
Every trap also has its own Enable, weight, and extras (count, lifetime, fuse, …). Too much to fully list here because Im lazy!
Tip: Set TrapChancePercent to 100 for a trap in every bag. Set a type's weight to 0 (or disable it) to keep it out of the
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: