TornadoFix
Forces the Tornado prefab to be registered with Photon at the start of the game.
About this mod Author’s original text
Forces the game to register the Tornado prefab at the start. This fixes 2 issues:
- Tornadoes synchronisation between hosts and clients.
- Breaking prop spawners completely if Mesa stage is selected and no natural Tornadoes have spawned yet.
Also fixes minor issues:
- Custom Tornadoes staying at one place (in TCv2 Map Editor). Now they move around like the natural Tornadoes.
- Different Tornado behaviors between Host/Clients.
Without this mod, the hosts/clients would need to play a vanilla Mesa stage first before playing a custom one (to initialize and register the Tornado prefab). Else everything breaks.
Made mostly for Terrain Customiser V2.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Dependencies
Install these first, or the mod will not work:
BepInEx-BepInExPack_PEAK