The All You Need Save Manager

v1.0.9·Updated 2026-09-27

All-in-one PEAK save manager with run, player, inventory, and world restore.

Screenshots 1 screenshots

About this mod Author’s original text

The All You Need Save Manager (TAYNSM)

All-in-one save manager for PEAK. Save a run, load it later, and restore the run setup, players, inventory, and world state as closely as the game allows.

What It Syncs

Run setup

  • Scene name (Level_X)
  • Level id and segment
  • Seed and ascent
  • Run day, run timer, and time of day

Player state

  • Position and rotation
  • Velocity and angular velocity
  • Stamina and extra stamina
  • Status effects
  • Checkpoint ownership links

Inventory

  • Main slots
  • Backpack slots
  • Temp slot
  • Equipped and selected slot
  • Held item id when available
  • Item uses and item data entries

World and interactables

  • Campfire state and progress
  • Luggage and cursed luggage state
  • Respawn chest and mirage luggage state
  • Ground items with transform and rigidbody data

Deployables and world objects

  • Piton and piton handle
  • Rope anchor, rope, rope anchor with rope, rope anchor projectile
  • Chain launcher
  • Magic bean vine
  • Cloud fungus
  • Bounce fungus
  • Shelf fungus
  • Portable stove
  • Checkpoint flag and checkpoint constructable
  • Scout cannon

How To Use

  • Open the pause menu and click SAVE MANAGER.
  • Click Quick Save, or enter a save name and click Save.
  • In the save list, click Load on the save you want.
  • Use Overwrite to replace an existing save with your current run state.

Autosave

Autosave can be disabled in the BepInEx config file.

  • Config file: BepInEx/config/com.lucasandersen.peakallyouneedsavemanager.cfg
  • Section: AutoSave
  • Setting: Enable AutoSave = false
  • Timer setting: Interval Seconds = 300

If the config file does not exist yet, launch the game once with the mod installed and BepInEx will generate it.

Loading Notes

  • You can load from Airport.
  • You can load while already in a run.
  • In multiplayer, the host controls save and load.
  • Multiplayer loads now restore every saved player that matches, even if the full saved party is not present yet.

Save Files

  • Folder: /PeakSaves
  • Extension:.peaksave.json
  • Versioned format with compatibility checks for safe loading
  • If the game install folder is not writable, TAYNSM falls back to a writable save folder automatically

Installation

Extract so this path exists:

BepInEx/plugins/TAYNSM/TAYNSM.dll

Source And Contributing

The GitHub repo now includes the source project and the verification tool.

  • Source project: src/PeakSaveManager
  • Verification tool: tools/SaveVerificationTests
  • Issues:
  • Pull requests:
  • Contribution guide: CONTRIBUTING.md

Build command:

dotnet build src/PeakSaveManager/PeakSaveManager.csproj -c Release -p:BepInExCorePath="F:/Video Games/SteamLibrary/steamapps/common/PEAK/backup/BepInEx/core"

Verification command:

dotnet run --project tools/SaveVerificationTests/SaveVerificationTests.csproj -c Release

Changelog

1.0.9

  • Fixed saving on current PEAK builds after the run timer field became private.
  • Updated backpack capture and restore for the current game API, including backpack type.
  • Fixed the plugin's embedded version number to match the release version.

Older release notes are in CHANGELOG.md.

Known Bugs

  • Shelf fungus can fail to restore in some saves.
  • Bounce fungus can fail to restore in some saves.

Links

  • GitHub:

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Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack_PEAK

File & checksum

Filename
The_All_You_Need_Save_Manager-1.0.9.zip
File size
255.4 KiB