Summit to Shore

v1.0.0·Updated 2026-09-13

Your plane has crashed on the Summit and you must make your way down to the shore and light the flares to signal the rescue helicopter!

Screenshots 3 screenshots

About this mod Author’s original text

🏔️➡️🏖️ Summit to Shore

Your plane crashed on the summit. Climb down. Light the next fire. Signal rescue from the shore.

This is a full reverse run of PEAK: the mountain still rolls Alpine / Mesa / Roots / etc., but you start at the Peak wreck and unlock biomes going downhill.

Bugs, feedback, or fanmail → PEAK modding discord

Find it in #mod-releases under the same name.

🔧 Features

  • ✈️ Wake on the Peak wreck (plane, pads, BingBong, and starter loot come with you)
  • 🔥 Lighting a progress fire opens the next lower biome, fogs out the one you left, and keeps that leftover fire
  • 🏖️ Shore flares summon the rescue heli
  • 🎬 End fly-away: usually a 45° turn out to sea; 15% chance it slams into the climb and explodes
  • 👥 Everyone in the lobby needs this mod

🧠 How It Works

  • The map finishes its normal biome roll.
  • That list is reversed. Example: Beach → Tropics → Alpine → Caldera → Kiln becomes Kiln → Caldera → Alpine → Tropics → Beach.
  • After the run timer starts, you jump to the Kiln/Peak and the wreck is waiting there.
  • Light the Kiln/Temple fire to open the next biome down. Walk. Repeat.
  • At the shore, light a flare at the old plane site (beach side of the stinger, within 50m). Vanilla rope / countdown / stats still run.
  • After Next on the stats screen, the camera holds after 8.1s. Rotor audio fades over 3s. Then either:
  • 85% — heli yaws 45° toward the ocean
  • 15% — a sphere ahead of the heli hits the climb and it explodes (VFX_DynamiteExplosion)

Plane campfires at the wreck light, but they do not skip a biome.

⚙️ Configuration

BepInEx/config/tony4twentys.Summit_to_Shore.cfg

| Option | Default | Meaning |

|--------|---------|---------|

| CrashTakeChance | 15 | 0–100. Chance the fly-away heli crashes. 0 always steers out. 100 always crashes. |

Everything else is hardcoded: camera lock 8.1s, audio fade starts immediately and lasts 3s, 45° ocean steer, sphere crash detect.

If an older cfg still has CameraLockDelaySeconds / fade / wait keys, they are ignored. You can delete those lines.

🛠️ Requirements

  • BepInEx

📦 Installation

  • Download
  • Place the.dll in /PEAK/BepInEx/plugins/
  • Launch once so the config generates

🔥 or use the a Mod Manager app 🔥

👨‍🍳 Credits

Author tony4twenty

My Other Mods tony4twenty

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack_PEAK

File & checksum

Filename
Summit_to_Shore-1.0.0.zip
File size
126.1 KiB