SugarWin
To Win press '5' to stop the scene press '6'. To Use Sugar Rush do '7' to stop it do '8'
About this mod Author’s original text
SugarWin
Describe your project here!
Template Instructions
You can remove this section after you've set up your project.
Next steps:
- Create a copy of the Config.Build.user.props.template file and name it Config.Build.user.props
- This will automate copying your plugin assembly to BepInEx/plugins/
- Configure the paths to point to your game path and your BepInEx/plugins/
- Game assembly references should work if the path to the game is valid
- Search TODO in the whole project to see what you should configure or modify
Packaging
This template comes packaging built-in, using TCLI.
You can build packages by running:
dotnet build -c Release -target:PackTS -v d
[!NOTE]
You can learn about different build options with dotnet build --help.
-c is short for --configuration and -v d is --verbosity detailed.
The built package will be found at artifacts.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Dependencies
Install these first, or the mod will not work:
BepInEx-BepInExPack_PEAK