StopPullingArrows
Stop f***ing pulling arrows when I’m trying to grab a chain.
About this mod Author’s original text
StopPullingArrows
StopPullingArrows is a small PEAK QoL mod that prevents arrows embedded in your own character from stealing interaction priority when you're trying to grab chains, ropes, or other important interactables.
Arrows still hurt.
Arrows still stick into you.
You can still pull them out.
They just stop getting in the damn way when you're trying not to fall.
What it does
When the game picks an arrow stuck in your own character as the interaction target, the mod looks again (ignoring your arrows) for something else you could interact with. If it finds one, that wins:
- Climbables: Citadel chains / vines (JungleVine), ropes (RopeSegment), pitons (ClimbHandle)
- Any other world interactable
- Your own embedded arrow
If there is nothing else in reach, you target your arrow exactly like before and can pull it out.
What it does NOT touch
- Arrow hits, damage, knockback, afflictions/status, visuals
- Pulling arrows out (and its penalty)
- Citadel arrow traps
- Arrows stuck in other players
- Networking: the mod is client-side only and sends nothing extra. Other players don't need it.
Config
BepInEx/config/StopPullingArrows.cfg
[General]
Enabled = true
DebugLogging = false
DebugLogging logs a line (once per target change, never per frame) when an arrow is skipped.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: