Soulmates
Matches people into pairs so that each pair shares all damage. Based on the "Shared damage" mod.
About this mod Author’s original text
Soulmates
A multiplayer mod that matches players into pairs, where each player in a pair shares damage of the other. Based on the "shared damage" mod.
Features
Implemented:
- Sharing damage!
- Sharing hunger and weight!
- Sharing healing!
- Sharing bonks! (configurable)
- Sharing extra stamina gain! (configurable)
- Sharing extra stamina USE! (configurable)
- Shared lollipops and energy drinks! (configurable)
- Shared slipping! (configurable)
- Many other shared afflictions! (all configurable)
- New soulmates chosen at every biome!
- You can set fixed soulmates!
Implemented, but maybe buggy:
- Players that disconnect and rejoin should re-discover what their soulmate is from other players.
- Collecting players into larger soulbound groups than 2 players! (configurable)
- Sharing soulmate damage/healing at a different rate than one-to-one! (configurable)
Planned features
- Fix bugs.
Installation should "just work".
Manual installation
- Download and extract this mod into BepInEx/plugins.
Configuration
- Run the mod once.
- Open and edit the file BepInEx/config/com.github.Wesmania.Soulmates.cfg in PEAK's directory.
Fixed soulmates
You can set fixed pairings of soulmates in the configuration. Check the "FixedSoulmates" key. NOTE THAT:
- Your pairings must have as many people as the "SoulmateGroupSize" value.
- Nicknames must match exactly and cannot repeat.
- Fixed pairings are HOST-LOCAL. If your host changes, fixed pairings will no longer apply!
Multiplayer Compatibility
This mod uses custom network events. Because of this it's best that all players
in the lobby have the mod installed. If some players don't have the mod, weird
and bad things will probably happen.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: