ShootZombies
Turns the PEAK blowgun into a configurable zombie-survival weapon system with selectable gun models, lobby weapon grants, an in-game config panel, and host-synced multiplayer settings.
About this mod Author’s original text
ShootZombies
ShootZombies turns PEAK's blowgun into a configurable zombie-survival weapon mode while keeping the original item and hit flow as close to vanilla as possible.
What This Mod Adds
- Selectable gun visuals for the blowgun: AK47, HK416, MPX
- Selectable local firing sounds: ak_sound1, ak_sound2, ak_sound3
- Lobby weapon grant hotkey with an on-screen hint
- In-game config panel for ShootZombies: default key \
- Shared config panel support for Thanks-FogAndColdControl when that package is installed
- Host-synced zombie and combat rules for multiplayer
[1.3.9] - 2026-08-12
- Fixed issues preventing the mod from working on newer game versions.
Config Overview
Features
- Mod: Master on/off switch for the mod
- Open Config Panel: Hotkey for the in-game config panel in the lobby
- Weapon Model X Rotation: Local held-weapon pitch offset
- Weapon Model Y Rotation: Local held-weapon yaw offset
- Weapon Model Z Rotation: Local held-weapon roll offset
- Weapon Model X Position: Local held-weapon horizontal offset
- Weapon Model Y Position: Local held-weapon vertical offset
- Weapon Model Z Position: Local held-weapon depth offset
Weapon
- Weapon: Enables or disables the blowgun-to-weapon presentation
- Weapon Selection: Chooses the active weapon model
- Spawn Weapon: Lobby hotkey used to grant the selected weapon
- Fire Interval: Time between shots
- Fire Volume: Local weapon sound volume
- AK Sound: Chooses the local firing sound preset
- Max Distance: Maximum hit range
- Bullet Size: Projectile size used by the hit logic
- Zombie Time Reduction: Reduces zombie lifetime when zombies are hit
- Weapon Model Scale: Local held-weapon scale
Zombie
- Zombie Spawn: Enables zombie spawning during gameplay
- Behavior Difficulty: Main zombie difficulty preset
- Max Count: Maximum number of active zombies
- Spawn Interval: Delay between spawn waves
- Max Lifetime: Time before spawned zombies are cleaned up
- Destroy Distance: Distance at which far zombies are removed
Difficulty Presets
Behavior Difficulty is the main zombie tuning control.
Available presets:
- Easy
- Standard
- Hard
- Insane
- Nightmare
Default preset:
- Easy
Advanced zombie values such as chase timing, sprint distance, lunge timing, bite recovery, wake-up behavior, and spawn randomness are derived from the selected preset. They are intentionally hidden from normal player tuning.
Multiplayer Rules
Host-synced gameplay settings:
- mod enable state
- weapon enable state
- fire timing and hit-related values
- zombie spawning
- zombie difficulty
- zombie lifetime
- zombie destroy distance
Local-only settings:
- weapon model position
- weapon model rotation
- weapon model scale
- local firing sound choice
- local panel hotkey
Default Values
- Mod: true
- Weapon: true
- Weapon Selection: AK47
- Spawn Weapon: T
- Open Config Panel: \
- Fire Interval: 0.4
- Fire Volume: 0.8
- Max Distance: 100
- Bullet Size: 0.1
- Zombie Time Reduction: 15
- Zombie Spawn: true
- Behavior Difficulty: Standard
- Max Count: 5
- Spawn Interval: 15
- Max Lifetime: 120
- Destroy Distance: 70
Notes
- Use the same package version on host and clients for stable multiplayer behavior.
- The custom lobby config panel and the ModConfig page are intended to expose the same player-facing settings.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: