SharedDamage
Makes it so any affliction received transfers to all other players additively.
About this mod Author’s original text
SharedDamage
A multiplayer mod that shares damage between all players who have it installed.
Features
- Damage taken by any player is transferred to all other players additively
- Configurable damage types (Poison, Injury, Thorns, Cold, Hot, Drowsy, Curse)
- Hunger and Weight are never shared
- Only adds damage, never removes it (healing and recovery remains individual)
Configuration
Each player configures which affliction types they want to receive from others. This does not affect what you send.
If you take fire damage with "EnableHot" enabled, it will transfer to all other players with the mod, regardless of their config settings. However, if another player has "EnableHot" disabled, they will not receive fire damage from others.
Installation
- Extract the mod folder into BepInEx/plugins
Multiplayer Compatibility
This mod uses custom network events. Because of this it's best that all players in the lobby have the mod installed. Players without the mod will not send or receive shared damage.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: