ScoutmasterX
Spawns Scoutmaster Mayers to chase players every 6.5 minutes for a total of 1.5 minutes. Also introduces a Scoutmaster hunter that MAY spawn and help you out.
About this mod Author’s original text
ScoutmasterX
A mod for PEAK that enhances gameplay by spawning aggressive and passive Scoutmasters with unique behaviors. Aggressive Scoutmasters chase players, while passive Scoutmasters may assist by chasing aggressive ones. Includes auto-spawn toggles and a dynamite feature to despawn all Scoutmasters.
Features
- Aggressive Scoutmasters: Agressive Scoutmaster will spawn every 6.5 minutes and chase the player for 1.5 minutes.
- Passive Scoutmasters: There is a 15% chance for a Passive Scoutmaster to spawn, this Scoutmaster is light blue and will attack other Scoutmasters.
- Auto-Spawn: Toggle auto-spawning with the N key
- Dynamite: Spawns dynamite blows up all scoutmasters.
- Keybinds:
- F2: Manually spawns an agressive scoutmaster
- N: Toggle auto-spawn on/off
- F7: Spawn dynamite
Installation
- Install BepInEx:
- Download and install BepInExPack for PEAK (version 5.4.2403 or compatible).
- Follow the instructions to set up BepInEx in your PEAK game directory (C:\Program Files (x86)\Steam\steamapps\common\PEAK).
- Install ScoutmasterX:
- Download this mod or manually place the ScoutmasterX.dll in PEAK\BepInEx\plugins.
- Ensure the mod is loaded by checking the BepInEx console or logs (PEAK\BepInEx\LogOutput.log).
Usage
- Autospawn is automatic and you can toggle it on and off with the N key
- Keybinds:
- F2: Manually spawns an agressive scoutmaster
- N: Toggle auto-spawn on/off
- F7: Spawn dynamite
Compatibility
- Tested with PEAK and BepInExPack 5.4.2403.
- Multiplayer-compatible, but only the host can trigger spawns.
- No known conflicts with other mods, but report any issues on the GitHub repository.
Changelog
See CHANGELOG.md for version history.
Credits
- Developed by Bitvoid.
- Report bugs or suggest features at GitHub.
License
Licensed under the MIT License. See LICENSE for details.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: