ScoutCannonHelper

v0.3.0·Updated 2026-09-26

Boy Scout Cannon Assist: When holding the cannon scroll, you can press V to switch the muzzle aiming window or open it by default, which will display the distant view of the muzzle in real time; aim at the cannon and long press The three functions are switched on and off independently and require only local installation.

About this mod Machine translation

Scout Cannon

Add three functions to the Boy Scout cannon: a small window at the muzzle to help with aiming, one-click entry into the cannon (put the backpack into the cannon instead when holding a backpack), and ignition inside the cannon.

Function

When holding the cannon and the placement preview appears on the ground, press V, and the small window in the corner of the screen will directly display the picture from the muzzle of the cannon. The main perspective is still looking at the ground, moving, and firing, and the small window can also see the distant target that the muzzle is aimed at. You don’t have to press buttons: Turn on the default aiming state in the configuration, and the cannon roll will be automatically displayed when you pick it up. You can still turn it off temporarily by pressing V.

The camera orientation is fixed by default, so it can be moved and placed normally even if the indicator is on. If you want to simply point the camera in the direction of the muzzle, you can lock the angle of view to the muzzle, but shooting depends on the camera's rays towards the ground. If you lock it, you can't place it. Generally, if you have a small window, you don't need to open it.

Aim and hold X at the placed cannon to send the character directly into the cannon without having to jump in; after entering, he will be held in the barrel and will not slide out as soon as he enters. While holding the backpack in your hand, press "Disable automatic adsorption of local players" is turned on by default - the original version will automatically suck in the nearest character within 1 meter of the cannon. This can prevent you from being sucked away just by passing by. You can only enter by pressing X.

When you are near the muzzle of an unfired cannon, you can light it by pressing and holding E without turning back to aim the fuse.

The three functions are independent of each other and can be switched on or off at will.

How to use

| Function | Default Key | Trigger |

|---|---|---|

| Small muzzle aiming window | V | Click once to display, then click again to close |

| Enter the cannon |

| Ignition in the gun | E | Press and hold near the muzzle for 1 second |

The configuration file is in BepInEx/config/ScoutCannonHelper.cfg.

| Configuration | Default | Description |

|---|---|---|

| Aim the view at the muzzle/enable muzzle aiming indicator | On | Master switch |

| Aim the view at the muzzle/switch button | V | |

| Aim the camera at the muzzle of the gun/Lock the camera to the muzzle of the gun | Off | When turned on, the camera will align with the muzzle of the gun, but the cannon will not be placed |

| Align the viewing angle to the muzzle/completely align the muzzle direction | On | Only takes effect when the viewing angle is locked, and if it is off, it will only align the pitch |

| Aiming Window/Enable Aiming Window | On | To render the scene one more time, there is a small amount of overhead |

| Aiming small window/default enabled aiming state | Off | After turning it on, the small window will be displayed when holding the cannon scroll, no need to press V; it will not be displayed and the camera will not be built if the scroll is not held |

| Aim at the small window/small window position | 0 lower right | 0 lower right, 1 upper right, 2 lower left, 3 upper left |

| Aim at small window/width of small window (pixels) | 320 | 96 ~ 800, the height is calculated as 16:9 |

| Aim at small window/small window margin (pixels) | 16 | 0 ~ 200 |

| Aim at the small window/viewing angle | 60 | 20 ~ 110, the smaller the closer, the closer |

| Aiming window/camera forward (meter) | 0.25 | 0 ~ 5, the small window will increase when you see the inner wall of the barrel or the arm |

| Aim at the small window/small window sight | On | |

| Enter Cannon/Enable Enter Cannon | On | |

| Enter Cannon/Enter Button | X | |

| Enter cannon/long press time (seconds) | 0.3 | 0.05 ~ 3 |

| Put in the backpack when entering the cannon/holding the backpac …

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack_PEAK

File & checksum

Filename
ScoutCannonHelper-0.3.0.zip
File size
136.9 KiB