ReviveHotkey
Adds a customizable hotkey that lets you revive yourself when knocked unconscious, with optional limited revives.
About this mod Author’s original text
Revive Hotkey
Revive yourself with the press of a button.
This mod adds a single, lightweight feature to PEAK:
- Press a configurable key (default: Z) to revive your character only when unconscious.
- A configurable revive limit is now supported — default is infinite.
🔧 Configuration
After running the game once with this mod installed, a config file will be generated at:
BepInEx/config/com.revivehotkey.cfg
You can edit this file to change your settings:
[General]
Key used to revive yourself when unconscious
ReviveKey = Z
How many times you can use the revive key (-1 = infinite)
ReviveLimit = -1
Set the revive key to any valid KeyCode (like R, F, Space, etc.).
Change ReviveLimit to any positive number to enforce a limit.
💡 How It Works
- Only functions when your character is fully unconscious (not standing, not ragdolled, not dead).
- Blocks usage when dead.
⚠️ Known Issues
- None currently reported.
📦 Installation
- Download BepInEx for PEAK
- Extract the contents of that.zip into your game directory:
C:\Program Files (x86)\Steam\steamapps\common\PEAK
- Launch the game once, then close it again — this completes BepInEx’s setup.
- Navigate to:...\PEAK\BepInEx\plugins
- Copy ReviveHotkey.dll from the mod release into that plugins folder.
- Run the game. You’re done!
🔗 Related Mods by Smokes
- SavePoint — Set custom checkpoints with a keypress and return to them anytime. Perfect for testing or retracing your steps with ease.
- SettingsSaver — Automatically saves and reapplies your PEAK settings every session.
- MicMuteToggle — Toggle your microphone to mute/unmute with a hotkey and on-screen icon.
💖 Support My Mods
If you find this mod helpful and want to support my work, consider dropping a tip on Ko-fi:
Your support helps keep these mods updated and encourages future development. Thanks!
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: