RescueClawItemPull
Fixes the rescue claw's highlight-through-walls bug and adds a working item pull, including backpacks and attached items.
About this mod Author’s original text
Rescue Claw item pull
The mod fixes the rescue claw's broken highlight detection and adds a fully working item-pull mechanic the base game left unfinished.
What it fixes
- Highlight-through-walls bug: the crosshair used to light up on a character even through solid terrain, because the raycast's closest-hit resolution and the highlight flag were computed separately. Now the highlight only triggers on the actual closest hit.
What it adds
- Pull loose items: the claw can now grab and reel in physical items lying on the ground — something the devs stubbed out (RPCA_RescueItem) but never implemented.
- Backpacks included: works on dropped backpacks, not just small items.
- Attached items: coconuts, kingberries, prickleberries and other kinematic/attached items get a quick reach-and-grab animation instead of a physics pull, and go straight into your inventory — useful for snatching food.
- Item highlight: the shoot reticle changes color when aiming at a grabbable item, same as it already does for characters.
- Configurable reticle color: the item-highlight color is adjustable in the BepInEx config (R/G/B sliders), so you're not stuck with the default.
- Correct item-use consumption: pulling/grabbing an item properly consumes a claw charge, same as the existing pull types.
- Multiplayer-safe: ownership transfer and pull state are handled correctly across clients — tested in a live multiplayer session, not just solo.
Compatibility
Client-side Harmony patches only. Works in any lobby.
Known issues
Animations are first‑person only, so other people will see the item pull by invisible force.
Scout Cannon cannot be grabbed.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.