RemoveCampfireRestriction
Removes campfire waiting restriction. Players can light campfires without waiting for others to be in range. Perfect for races & solo play. Still shows teammate locations & distances.
About this mod Author’s original text
Remove Campfire Restriction
A PEAK mod that removes the restriction forcing players to wait for teammates to be in range before lighting campfires.
What it does
- Removes waiting restriction: Light campfires instantly without waiting for other players
- Keeps teammate info: Still displays teammate locations and distances
- Perfect for races: No more waiting at checkpoints during mountain races
- Solo-friendly: Play at your own pace without teammate restrictions
Why use this mod?
The default campfire mechanic requires all players to be within 15 meters before lighting. This creates frustrating delays during:
- Racing with friends on daily mountains
- Solo exploration when teammates are far away
- Speed runs where waiting breaks momentum
- Checkpoint-based challenges
Features
✅ Instant campfire lighting
✅ Teammate distance display preserved
✅ No fog removal restrictions
✅ Compatible with other mods
✅ Lightweight and reliable
Installation
- Install BepInEx
- Download this mod
- Extract to your PEAK folder
- Launch the game
Compatibility
- PEAK version: Latest
- BepInEx version: 5.4.2403+
- Other mods: Compatible with most mods including Scoutmaster disablers
Technical Details
This mod uses Harmony to patch the Campfire.EveryoneInRange() method, making it always return true while preserving the teammate information display functionality.
Support
If you encounter issues or have suggestions, please report them on the mod page.
Note: This mod only affects campfire lighting restrictions. Scoutmaster restrictions require a separate mod.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: