RayMarkerMod

v1.1.1·Updated 2025-10-16

A module that allows players to press the mouse wheel to fire rays to marked points. It supports marker synchronization in a multi-player environment. Other players can see the markers even if they do not have the MOD installed.

About this mod Machine translation

Ray Marker Mod

A module that allows players to press the mouse wheel to fire a ray to a marker point, supporting marker synchronization in a multi-player environment.

Features

  • Ray Marker: Press the mouse wheel to fire a ray from the player's hand to the target point
  • Visual Marker: Displays a cube at the marked point as a visual indicator and displays player name and distance
  • Network synchronization: Supports mark point synchronization in a multi-player environment, so other players can see the marks even if they do not have the MOD installed.
  • Smart Compatibility: Create locally visible markers for players who do not have the mod installed
  • No collision impact: Marked points will not affect the game physics system

How to use

  • In the game, aim the crosshair at the location you want to mark
  • Press the mouse wheel (middle mouse button) to emit rays
  • The ray will be emitted from the player's hand and display a marker cube at the collision point or maximum distance
  • Marker points will display player names and distance information
  • Press the mouse wheel again to quickly clear the mark

Technical description

  • Maximum ray distance: 100 units
  • Marker size: 0.3 units
  • Ray width: 0.05 units
  • Marker duration: 2 seconds (0.1 seconds for quick click)
  • Cooling time: 0.5 seconds

Compatibility features

  • MOD players: You can see the marks of all players, including those who do not have MOD installed.
  • Non-MOD players: The mark will be displayed in yellow and the player ID will be used as identification.
  • Network synchronization: Use Photon network events for tag synchronization

Installation method

  • Copy the entire RayMarkerMod folder to the game’s MOD directory
  • Make sure the game has the BepInEx framework installed
  • Start the game to use it

compatibility

  • Compatible game version: 3.90
  • Dependency: BepInEx 5.4.2100 or higher
  • Network: Support Photon network environment

Developer information

Author: NanJu Use AI to generate the source code and support free modification

Version: 1.1.0

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack

File & checksum

Filename
RayMarkerMod-1.1.1.zip
File size
151.5 KiB