RayMarkerMod
A module that allows players to press the mouse wheel to fire rays to marked points. It supports marker synchronization in a multi-player environment. Other players can see the markers even if they do not have the MOD installed.
About this mod Machine translation
Ray Marker Mod
A module that allows players to press the mouse wheel to fire a ray to a marker point, supporting marker synchronization in a multi-player environment.
Features
- Ray Marker: Press the mouse wheel to fire a ray from the player's hand to the target point
- Visual Marker: Displays a cube at the marked point as a visual indicator and displays player name and distance
- Network synchronization: Supports mark point synchronization in a multi-player environment, so other players can see the marks even if they do not have the MOD installed.
- Smart Compatibility: Create locally visible markers for players who do not have the mod installed
- No collision impact: Marked points will not affect the game physics system
How to use
- In the game, aim the crosshair at the location you want to mark
- Press the mouse wheel (middle mouse button) to emit rays
- The ray will be emitted from the player's hand and display a marker cube at the collision point or maximum distance
- Marker points will display player names and distance information
- Press the mouse wheel again to quickly clear the mark
Technical description
- Maximum ray distance: 100 units
- Marker size: 0.3 units
- Ray width: 0.05 units
- Marker duration: 2 seconds (0.1 seconds for quick click)
- Cooling time: 0.5 seconds
Compatibility features
- MOD players: You can see the marks of all players, including those who do not have MOD installed.
- Non-MOD players: The mark will be displayed in yellow and the player ID will be used as identification.
- Network synchronization: Use Photon network events for tag synchronization
Installation method
- Copy the entire RayMarkerMod folder to the game’s MOD directory
- Make sure the game has the BepInEx framework installed
- Start the game to use it
compatibility
- Compatible game version: 3.90
- Dependency: BepInEx 5.4.2100 or higher
- Network: Support Photon network environment
Developer information
Author: NanJu Use AI to generate the source code and support free modification
Version: 1.1.0
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: