RandomEvents

v0.1.14·Updated 2026-02-08

Random modifiers for each biome.

About this mod Author’s original text

Adds random modifiers to each biome. For now they remain secret to not spoil the fun.

This is a client side mod! Make sure all players have this mod when playing the game.

This is an alpha version. Here are the things that weren't tested or implemented:

  • Best-effort support for players re-joining. Might be buggy.
  • No support for changing host.

Installation

Either automatically via mod manager, or extract the mod's plugins directory to BepInEx/plugins.

Configuration

Run the mod once, then edit the file in the game directory: BepInEx/config/com.github.Wesmania.RandomEvents.cfg.

Usage

Press F3 to see event descriptions again after they disappear.

TODO

  • Handle players joining/leaving more gracefully.
  • New effects:
  • Bring up a pawn, or suffer a curse.
  • More/fewer items. (mod integration)
  • Other mod integrations.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack_PEAK

File & checksum

Filename
RandomEvents-0.1.14.zip
File size
3.3 MiB