RandomEvents
Random modifiers for each biome.
About this mod Author’s original text
Adds random modifiers to each biome. For now they remain secret to not spoil the fun.
This is a client side mod! Make sure all players have this mod when playing the game.
This is an alpha version. Here are the things that weren't tested or implemented:
- Best-effort support for players re-joining. Might be buggy.
- No support for changing host.
Installation
Either automatically via mod manager, or extract the mod's plugins directory to BepInEx/plugins.
Configuration
Run the mod once, then edit the file in the game directory: BepInEx/config/com.github.Wesmania.RandomEvents.cfg.
Usage
Press F3 to see event descriptions again after they disappear.
TODO
- Handle players joining/leaving more gracefully.
- New effects:
- Bring up a pawn, or suffer a curse.
- More/fewer items. (mod integration)
- Other mod integrations.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: