RandomDynamite

v1.7.0·Updated 2026-09-29

Drops 1-10 vanilla dynamite above the players at a random height, scattered wide and raining down over a few seconds. F8 toggles, F9 drops a burst now. Its own dynamite skip the heavy explosion VFX to

About this mod Author’s original text

Random Dynamite

A client-side PEAK troll mod. It drops vanilla dynamite above the players.

| Key | Action |

| --- | --- |

| F8 | Toggle the auto-spawner on/off (rebindable) |

| F9 | Drop one burst right now, whether or not the spawner is on (rebindable) |

Every toggle and manual burst shows an on-screen message

("Random Dynamite: ON / OFF / dropping N dynamite"). You also get a

"Random Dynamite ready" message when you join a room.

Only you need the mod installed. The dynamite is a normal vanilla item spawned

through Photon, so everyone in the lobby sees it and gets blown up as usual.

How it behaves

  • While enabled, a burst spawns every 25-70 seconds (random).
  • Each burst contains 1-10 dynamite.
  • Each piece spawns above a randomly chosen player, at a random height of

6-16 m, with a horizontal scatter of up to 14 m, so a burst covers a wide

area rather than landing in one clump.

  • A burst is not dropped in a single frame - its dynamite rain down over

3 seconds, so it arrives as a rolling shower instead of everything appearing

and exploding at once.

  • The dynamite is dropped as a physics object and its fuse is lit, so it falls

onto the player and explodes.

  • Dynamite spawned by this mod has its smoke, sparks and explosion visuals

turned off on your client only, so a burst of 10 doesn't tank your

framerate. It still falls, lights, explodes, and hurts exactly like real

dynamite. Dynamite from the game itself is untouched.

  • Each dynamite gets a slightly different fuse, so a burst goes off as a

rolling barrage instead of everything detonating on the same frame.

  • Toggling it on drops a burst immediately.
  • Works anywhere you are in a session - the airport/start area and all the way

up the mountain - not just one area. It does nothing in the main menu (not in a

room yet).

  • Works whether or not you are the lobby host.

Config

The config file is created at BepInEx/config/liam.RandomDynamite.cfg and can

also be edited live from the in-game BepInEx configuration manager.

| Setting | Default | Description |

| --- | --- | --- |

| General / Toggle Key | F8 | Toggles the auto-spawner. |

| General / Manual Burst Key | F9 | Drops one burst on demand. |

| General / Enabled On Start | false | Start already enabled. |

| Spawn / Interval Min-Max (s) | 25 - 70 | Time between bursts. |

| Spawn / Count Min-Max | 1 - 10 | Dynamite per burst. |

| Spawn / Height Min-Max | 6 - 16 | Spawn height above a player. |

| Spawn / Spread Radius | 14 | Horizontal scatter in metres. |

| Spawn / Burst Spread Time (s) | 3 | How long a burst takes to drop all of its dynamite. 0 drops everything at once. |

| Spawn / Burst Immediately On Enable | true | Drop a burst as soon as it turns on. |

| Spawn / Include Local Player | true | Also drop dynamite above yourself. |

| Spawn / Only Above Alive Players | true | Skip knocked-out players. |

| Spawn / Light Fuses | true | Light the fuse as soon as it spawns. |

| Messages / Show Messages | true | Show the on/off and burst notices. |

| Messages / Use Game Notifications | true | Prefer PEAK's own popup, else a small overlay. |

| Messages / Message Duration (s) | 3 | Overlay message lifetime. |

| Messages / Persistent Indicator | false | Keep "Random Dynamite: ON" in the corner while enabled. |

| Effects / Suppress Smoke On Mod Dynamite | true | No smoke trail on the dynamite this mod spawned. |

| Effects / Suppress Sparks On Mod Dynamite | true | No burning spark particles on the dynamite this mod spawned. |

| Effects / Explosion Detail | Minimal | Minimal = explosion sound, damage and knockback only, no visual objects. Particles = keeps the fireball and smoke, drops the 13 animated orbs. Full = untouched, same as vanilla. || Effects / Randomise Fuse | true | Give each dynamite a different fuse so a burst is a rolling barrage. |

| Effects / Fuse Jitter Min-Max (x) | 0.8 - 1.6 | Fuse multiplier range used when Randomise Fuse is on. |

| Effects / Max Live Mod Dynamite | 20 | Skip a burst if this many of ours

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack_PEAK

File & checksum

Filename
RandomDynamite-1.7.0.zip
File size
28.3 KiB