PointSpawn
Fixed-point generation: Anti-gravity cannons, magic beans, and chain guns can all be regenerated at the chosen landing point, eliminating the need to search for angles. The scroll wheel adjusts the distance, and the crosshair determines the direction and position.
About this mod Machine translation
Fixed point generation
Fixed-point generation: Anti-gravity cannons, magic beans, and chain guns can all be regenerated at the chosen landing point, eliminating the need to search for angles. The scroll wheel adjusts the distance, and the crosshair determines the direction and position.
Function
- Anti-Gravity Cannon: A preview of the anti-gravity ball's impact point will be displayed when it is held, and the launch will be generated at the preview.
- Magic beans: First press the selection button to set the starting point of growth, then move the crosshair to select the end point. When the throw button lands, it will grow in the set direction and length.
- Chain gun: Press the select button to set both ends, and then the throw button to set up the chain.
How to use
- My conflicting mods like AntiZookaPreview should be disabled
- Hand-held anti-gravity cannon: aim in the target direction, use the scroll wheel to adjust the distance, and press the launch button to generate it in the preview.
- Scroll up to get farther, scroll down to get closer; hold down Shift and scroll for coarse adjustment.
- The landing point is adsorbed at the intersection of the line of sight and the terrain by default; once scrolled, it switches to manual distance and resets after putting away the weapon.
- Magic Bean: While holding it, press the selection key (default right mouse button) to set the starting point of growth, move the crosshair to select the end point, press the throw button to grow; press the selection key again to cancel.
- Chain Gun: Press the select button to set the first end, press again to set the second end, and press the throw button to set up.
The configuration file is in BepInEx/config/PointSpawn.cfg:
| Configuration items | Default | Description |
|---|---|---|
| Enable Preview | true | Anti-gravity cannon preview and fixed-point firing |
| Preview Transparency | 0.6 | Preview Transparency |
| Min Distance | 1 | Lower limit of adjustable distance (meters) |
| Max Distance | 300 | Upper limit of adjustable distance (meters) |
| Scroll Step | 2 | Distance changed by each step of the scroll wheel (meters) |
| Coarse Multiplier | 10 | Step multiplier when scrolling while holding down Shift |
| MagicBean / Enabled | true | Master switch for directional growth of magic beans |
| Chain / Enabled | true | Chain gun directional erection master switch |
| Chain / MaxLength | 40 | Maximum chain length (meters), default 40 is consistent with the original range |
Install
Depends on BepInEx 5.4.75301. You can install it with r2modman or gale, and the dependencies will be processed automatically.
Manual installation: After unzipping, copy PointSpawn.dll in the plugins folder to BepInEx/plugins/ and start the game.
Permission description
As long as you mark the original author "Squirtle18", you can borrow and reprint all my mods, ideas and codes (not just this mod) at will to carry out all activities you need.
This is allowed even if the code is 100% similar and you just localized the configuration file or even just changed the description file to make the description clearer. (I just cannot upload the source code because my github account is used by someone else)
But I hope that the mod you learn from will also authorize the mod community to learn from it.
If A borrows my ideas or code, and B borrows A's ideas or code, the final credits should be: Squirtle18, A, and B. (Yes, include acknowledgment of yourself, and I thank you for your contribution to the community)
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: