PeakVR
Climbing PEAKs in VR
Screenshots 3 screenshots
About this mod Author’s original text
PeakVR is a mod that adds full 6DOF VR support into PEAK.
This mod, as the Lethal Company VR mod, is powered by Unity's OpenXR plugin, and is thereby compatible with a wide range of headsets and runtimes, like Oculus, Virtual Desktop, SteamVR and many more!
It brings your head and hands into VR with motion controls, but it does not add physical, hand-over-hand climbing — you still climb the way the base game does. Don't expect a climbing simulator.
Forked from LCVR by DaXcess.
Videos
- VR gameplay
- Copy Head Rotation, in flat mode
Usage
Install PeakVR with a mod manager (such as r2modman, Gale, or the Mod Manager) page — dependencies are installed automatically.
Running the mod using r2modman can be done simply by clicking "Start Modded", which will automatically launch the game with the installed mods.
| Mod version | Tested game version |
| --- | --- |
| 1.5.0 | 2.4.b |
| 1.4.1 | 2.1.a |
| 1.4.0 | 2.0.a |
| 1.3.0 | 1.65.a |
| 1.2.0 | 1.65.a |
| 1.1.0 | 1.64.a and 0.65.d (beta) |
| 1.0.0 | 1.64.a and 0.65.d (beta) |
Switching between VR and flat mode
Press F11 at any time to switch between VR and flat mode.
Funny tip
DirectX 11 can give you an extra 10–27 FPS! Add the launch option -force-d3d11 to start the game in DirectX 11.
Controls
| Select an item slot | Open the emote wheel |
| --- | --- |
| | |
Used Assets
- VR controller FBX model — Unity VR Template
- Input Prompts (1.5A) — created/distributed by Kenney, Creative Commons Zero (CC0)
- ModConfig — PEAK Modding, MIT License
Support the mod
If PeakVR is useful to you, you can support its development:
- Boosty
- Patreon
You can also find my other games on itch.io.
Contact
- Bug reports and feature requests: GitHub issues
- PEAK Modding Community Discord server - the PeakVR chat
- Or message me directly - Discord: andrey04o, Telegram: @andrey04o
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: