PeakTextChatCN

v1.0.1·Updated 2026-07-23

PEAK multiplayer text chat module. Press the / key to open the input box, which supports Photon online message synchronization, player color display, death/coma/exit system prompts, continuous input mode, IME cursor following, and automatic hiding of the chat box.

About this mod Machine translation

PeakTextChatCN - PEAK multi-person text chat

Added real-time multi-person text chat functionality to PEAK, based on Photon network synchronization.

Function

  • Press the / key to open the chat input box, press Enter to send, Esc to close
  • Messages are synchronized to all players via Photon RaiseEvent
  • Player nicknames are displayed in their character's color
  • System prompts: Join/Leave/Death/Coma/Awakening
  • Continuous input mode (the input box will not be closed after pressing Enter after configuration is turned on)
  • IME input method cursor following
  • The chat box automatically fades out and hides after no operation (configurable delay)
  • Supports Chinese and all TMP font characters

Configuration items

Adjust in the BepInEx configuration file (BepInEx/config/com.github.peaktextchatcn.cfg):

| Configuration | Default | Description |

|------|--------|------|

| enable chat | true | master switch |

| Chat shortcut keys | / | Key to open the input box |

| X/Y coordinates | 20/20 | Lower left corner of the chat window |

| Width/Height | 420/300 | Chat window size |

| Font size | 18 | Message text size |

| Background transparency | 0.3 | 0=fully transparent 1=opaque |

| Chat box disappearing delay | 0 | 0=Never disappear |

| Continuous input mode | false | Keep the input box after pressing Enter to speak |

Install

  • Make sure BepInEx 5 is installed
  • Place PeakTextChatCN.dll into BepInEx/plugins/PeakTextChatCN/
  • Start the game

Known limitations

  • Messages are not persisted and the chat history is cleared after switching scenes.
  • Relying on the in-game Photon room, messages are only displayed locally when a single player is offline

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack_PEAK

File & checksum

Filename
PeakTextChatCN-1.0.1.zip
File size
16.5 KiB