PeakShock

v0.4.1·Updated 2026-09-23

PeakShock is a mod for PEAK that connects supported shock devices (like PiShock and OpenShock) to in-game events.

About this mod Author’s original text

PeakShock

PeakShock is a mod for PEAK that connects supported shock devices (like PiShock and OpenShock) to in-game events. When you take damage or die in the game, your device will deliver a shock, adding a fun and challenging twist to your gameplay.

Features

  • Triggers real shocks based on in-game events (player death, injury, and more)
  • Supports PiShock and OpenShock platforms
  • You can enable or disable specific damage types
  • Highly configurable to match your preferences

PiShock Migration Notice

[!IMPORTANT]

PiShock support now uses and this is a breaking configuration change.

If you use PiShock, you must update your config before the mod will work again.

[!WARNING]

Old PiShock setup: ShareCode

New PiShock setup: APIKey and ShockerId

PiShock hardware must be flashed to V3 for the new API path to work.

[!NOTE]

PiShock V3 documentation:

PiShock's V3 documentation also points users to their Discord support if they need help with flashing or setup.

Getting Started

  • Install the mod using a mod manager or manually.
  • Run the game once with the mod installed. This will generate the config file: addzeey.PeakShock.cfg.
  • Configure your device and preferences:
  • You can edit the config file manually (look for addzeey.PeakShock.cfg in your config folder), or use your mod manager's config editor.
  • Make sure to set the correct shock platform (PiShock or OpenShock).
  • Enable or disable specific damage types as you like.
  • Play PEAK and enjoy the extra challenge!

Configuration File Explained

When you first run the game with PeakShock installed, a config file named addzeey.PeakShock.cfg will be generated in your config folder. This file controls how the mod interacts with your shock device and lets you customize your experience.

All available config options:

  • Shock Platform
  • Provider: Choose which device to use (PiShock or OpenShock).
  • PiShock Settings
  • ApiUrl: PiShock API URL (default:
  • APIKey: Your PiShock API Key.
  • ShockerId: Your PiShock shocker id.
  • PiShock Setup Notes
  • ShareCode is no longer used by PeakShock.
  • ShockerId is now required because the PiShock API no longer accepts the old do.pishock.com share-code flow.
  • PeakShock now sends a fixed PiShock AgentName of PeakShock Mod.
  • If ShockerId is missing or wrong, PeakShock logs the lookup URL to help users find it.
  • If PiShock returns a V3-related error, this means you need to flash / update pishock to v3 ( check pishock discord or their docuyemantion for instructions)
  • OpenShock Settings
  • ApiUrl: OpenShock API URL (default:
  • DeviceId: Your OpenShock Device ID.
  • ApiKey: Your OpenShock API Key.
  • Shock Intensity and Timing
  • MinShock: Minimum shock intensity (1-100).
  • MaxShock: Maximum shock intensity (1-100).
  • DeathShock: Shock intensity on death (1-100).
  • DeathDuration: Shock duration on death (seconds).
  • ShockCooldownSeconds: Minimum seconds between shocks (prevents shock spam).
  • ShockWhilePassedOut: Allow enabled status types to shock while passed out (default: disabled).
  • Shock Triggers
  • EnableInjuryShock: Enable shock for Injury damage.
  • EnablePoisonShock: Enable shock for Poison damage.
  • EnableColdShock: Enable shock for Cold damage.
  • EnableHotShock: Enable shock for Hot/Fire damage.
  • EnableSporesShock: Enable shock when spore infection increases.
  • EnableThornsShock: Enable shock when a thorn becomes lodged in the player.
  • EnableWebShock: Enable shock for Web/Spider web.
  • EnableArrowShock: Enable shock when an arrow becomes lodged in the player.
  • EnablePetrifyShock: Enable shock when petrification increases.
  • EnableFlyTrapShock: Enable shock when caught by a Venus fly trap.

You can edit this file manually with a text editor, or use your mod manager's config editor if available. Always save your changes before restarting th

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack_PEAK

File & checksum

Filename
PeakShock-0.4.1.zip
File size
103.5 KiB