PeakPuffer

v1.2.0·Updated 2026-09-08

Replaces some hazards and items with pufferfish. Made for Aiko

About this mod Author’s original text

PeakPuffer

Replaces some hazards and items with pufferfish. Made for Aiko.

Installation

Requires BepInEx for PEAK.

  • Mod Manager: Install via r2modman or Mod Manager.
  • Manual: Extract the release zip into your BepInEx/plugins/ folder (keep the PeakPuffer/ folder and its contents together).

Configuration

The config file is generated at BepInEx/config/PeakPuffer.cfg on first launch.

| Setting | Default | Description |

|---|---|---|

| General.Enabled | true | Toggle the mod on or off. |

| Hazards.* | true | Toggle individual hazards: ExplosiveSporeBomb, PoisonSporeBomb, SwingingSpikeball, BigGhost. |

| Items.* | true | Toggle individual items: Egg, SmallEgg, RedPrickleberry, GoldPrickleberry, OrangeWinterberry, YellowWinterberry, RedCrispberry, GreenCrispberry, YellowCrispberry, WarpFungus, Coconut. |

| Items.ReplaceInventoryIcons | true | Replace item icons in the backpack and hotbar. |

| Items.UseBillboards | true | Render fallback items as camera-facing billboards instead of crossed quads. |

| Appearance.Scale | 0.9 | Hazard fish size relative to the original object. |

| Appearance.ItemScale | 1.0 | Item fish size relative to the original item. |

| Appearance.Brightness | 1.0 | Multiplier for fish texture brightness. |

| Appearance.Roundness | 0.6 | Spherical lighting curve (0 = flat, 1 = round). |

| Appearance.PushOut | 1.05 | Camera-forward offset for hazard billboards to prevent clipping. |

| Appearance.HideOriginalMesh | false | Hide original hazard mesh while keeping its shadow. |

Credits

Made for Aiko, some 3D models from Aiko. Idea by MilkyMoo.

License

MIT

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack_PEAK

File & checksum

Filename
PeakPuffer-1.2.0.zip
File size
27.9 MiB