PeakGuide

v0.4.2·Updated 2026-09-13

Readable through-wall pings, optional teammate labels and a unified jump and fall assessment. English and Chinese UI; English by default. Experimental prediction.

Screenshots 1 screenshots

About this mod Machine translation

PeakGuide

Readable pings and a compact landing assessment for PEAK. English by default; Simplified Chinese available.

BepInExPack PEAK · PEAK mod community · English / 简体中文 below

Source code · Report an issue

  • Through-wall native pings with fixed text size, offscreen arrows, distance and height difference.
  • Brief emphasis for new pings; only each player's latest ping is retained.
  • Optional teammate labels, off by default.
  • Hold P for one card covering jump reachability and fall injury risk.
  • Native game fonts and rounded panels; readable text independent of background opacity.

Controls

| Key | Action |

| --- | --- |

| Native ping key | Place a ping |

| Hold P | Assess the aimed terrain |

| F4 | Toggle teammate labels |

| F5 | Settings and language |

| F7 | Toggle enhanced pings |

In F5 choose Language: English / 中文. The choice is saved in BepInEx/config/peakguide.local.cfg as General.Language = English or SimplifiedChinese.

Installation

Use a -compatible mod manager with BepInExPack PEAK. For manual installation, exit PEAK and place the package's plugins/PeakGuide/PeakGuide.dll in BepInEx/plugins/PeakGuide. Restart after updating; confirm version 0.4.2 in F5. Teammates do not need this mod for their ordinary pings to be observed.

Assessment limits

Prediction starts at your current standing position with maximum normal run-up speed toward the aimed destination. It does not check available runway. The sampled landing region extends up to 6.4 m along either side of the reticle, stopping at gaps, steep ground or height changes. Landing beyond a nearby reticle on the same platform can count as reachable; narrow edge contact is risky. This does not guarantee landing on the exact aimed point. Landing describes a predicted landing; Drop describes a direct fall to the target height. Current difficulty's fall multiplier is included.

Prediction remains experimental: ragdolls, friction, moving surfaces and special movement are not fully simulated. Unknown means the model lacks enough information. This mod does not modify game physics or add chat, voice or custom network messages. Built against PEAK 2.4.b.

Simplified Chinese

Through-wall pings, long-distance readability, off-screen orientation, distance and height differences, and new ping emphasis are retained; teammate location labels are off by default. Hold P to view jump and fall assessments simultaneously, F5 to toggle Chinese, F4 to toggle teammate tags, and F7 to ping.

The default is English, you can set General.Language = SimplifiedChinese. The prediction assumes that you will take off from the current position towards the crosshair target at maximum run-up speed, sample a landing area of ​​up to 6.4 meters on both sides of the crosshair along the jumping direction, and stop when encountering faults, steep slopes or height changes. Crossing the nearby crosshair and landing on the same platform can also be judged as reachable; landing on the edge indicates risk. It includes the current difficulty multiplier, but it is still an approximate estimate and there is no guarantee that it will accurately land on the crosshair point. A reboot is required after the upgrade; the F5 title should show 0.4.2.

Original plugin code is MIT licensed. PEAK assets remain the property of their respective owners. This is an unofficial mod.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack_PEAK

File & checksum

Filename
PeakGuide-0.4.2.zip
File size
33.2 KiB