PeakFilter
Post-processing filters for PEAK. 18 styles with an in-game F3 panel, adjustable parameters, four UI themes, Chinese/English UI, and auto-saved settings.
About this mod Author’s original text
PeakFilter
Post-processing filters for PEAK. Turn the game into hand-drawn art, cel shading, toon color blocks, storybook art, paper comics, painterly art, cinematic color grades, horror mood grading, pixel art, and other stylized looks.
Press F3 to open the in-game panel.
Requires PEAK 1.65a or later!!!!
Version: 1.1.6
- Fix AddBlitPass(RenderGraph, BlitMaterialParameters, string, bool, string, int) in 1.65a.
Filters
| Category | Filters |
|----------|---------|
| Line Art | Ink Sketch, Pencil Lines, Storybook, Watercolor |
| Toon Comic | Cel Toon, Toon Blocks, Comic Panels, Paper Comic, Wasteland |
| Illustration | Paper Cut, Painterly |
| Film Grade | Adventure Pop, Ember Film, Neon Punk |
| FX Vision | Pixel Retro, CRT Retro, Dark Horror, Thermal View |
Each filter has its own adjustable parameters. Tweak them in-game and settings save automatically.
Controls
- F3 - Open/close the filter panel
- Theme icon button - Cycle Colorful, Black, White, and Transparent panel themes
- Click outside the panel - Close it
- Panel is draggable and works without pausing the game
Features
- 18 filter styles with adjustable intensity and per-filter parameters
- In-game UI panel without config file editing
- Four saved UI panel themes: Colorful, Black, White, and Transparent
- Auto-detects game language, using Chinese for Chinese and English for other languages
- Settings persist to config file on close
- Harmony patch prevents cursor lock while panel is open
Notes
- Shader asset bundle must be present for filters to work
- If you get a black screen, make sure the shader bundle file is in the right place
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: