PeakCustomNameMod

v1.0.9·Updated 2026-08-18

Customize the online game name in PEAK passport: you can change the name in the passport menu, leave it blank and use the Steam name by default. It supports Chinese and has no garbled characters. Real-time synchronization among multiple people.

About this mod Machine translation

PEAK custom game name (PeakCustomNameMod)

Modify your online game name directly in the game's Passport menu - the previously statically displayed name position in the passport will become an editable input box. No more additional pop-up renaming panels. If not changed, the Steam display name will be used by default.

Function

  • When opening the passport, the name will be displayed as it is in the passport (without any input boxes or black boxes).
  • Click on the name to enter editing in place: modify the name text directly (the background is completely transparent, only the editing cursor remains), enter a new name, press Enter or click elsewhere to save, and it will return to normal display.
  • Save as blank = revert to Steam name.
  • Supports Chinese (use the fonts that come with the game and it will not turn into garbled squares).
  • After saving, synchronize the name to other players in real time through Photon; the nameplate above the head will also be refreshed instantly.
  • The "Passport Number" in the passport will be regenerated along with the name.
  • The name is saved in the local PlayerPrefs and will automatically take effect when the game is restarted.

Install

  • Install BepInEx (this package has been declared dependent on BepInEx-BepInExPack_PEAK-5.4.75301, and it will be automatically included when installed with the r2modman client).
  • Drop this package into the BepInEx/plugins/ directory of the game (you don’t need to do it manually if you use the mod manager to install it).
  • Start PEAK.

use

  • Press the passport shortcut key in the game to open the passport menu.
  • The name is displayed normally; click on the name to enter editing (an input box appears), enter it and press Enter or click elsewhere to save.
  • If you want to restore your Steam name: enter the editor, clear it and save it.

compatibility

  • Game: PEAK (Unity/BepInEx 5/Harmony)
  • Framework: netstandard2.1

Multi-person synchronization (important)

  • The name change will be broadcast to everyone in the room through Photon nickname + customized room attributes.
  • If you want your new name to be displayed above the heads of teammates, the other party must also install this module - because PEAK only writes the name into the nameplate above the character once when the character enters the field, and does not refresh it after that; the "reread nickname every frame" patch of this module allows clients with the module installed to refresh each other's names in real time.
  • For teammates who have not installed the module, their name tags above their heads are cached and will stop at the original name when they entered the field (but the pause menu/scoreboard reads the nickname in real time, and you can see the new name there).

illustrate

  • Your nameplate above your head is hidden by default in the game (native game settings). After changing your name, please confirm it through the passport name column, teammate perspective or scoreboard.
  • The passport number is generated by name mapping (initial country code + 7-digit name hash), which is expected behavior; it can be modified if the number and name are required to be decoupled.

Version

  • 1.0.9: Remove the black box during editing - instead hang the input box directly on the original name label of the passport with a transparent background. Click on the name to edit in place (only the cursor remains, without any boxes).
  • 1.0.8: Enhanced multiplayer synchronization - In addition to the Photon nickname, the name is also broadcast with custom room attributes; and a new Photon attribute monitor is added, allowing teammates who have installed the module to instantly refresh each other's name tags above their heads. Clarify the restriction that "teammates must also install the module to see the new name".
  • 1.0.7: Remove the permanent black input box - the original name in the passport is displayed by default. Click on the name to enter editing (the input box only appears during editing), with a hover highligh …

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack_PEAK

File & checksum

Filename
PeakCustomNameMod-1.0.9.zip
File size
11.8 KiB
SHA-256
e400d93659c112fb63d3bb78fb0809619a6bc3388e399e12235198f6e3f8490e
Stored at
2026-10-12 00:33