PeakCloudAPI Emulator
CloudAPI_Emulator is a mod that allow you to create custom auth server for the game allowing you to use custom LevelIndex, Messages etc...
About this mod Author’s original text
🔧 Peak Version Bypass
A simple mod that bypasses the game's version check by redirecting it to a custom JSON URL — useful for emulating server responses or skipping version restrictions.
📦 Features
- ✅ Redirects the game's version check to a custom URL
- 📄 Reads the URL from a config file: CloudAPI_Emulator.txt
- 🌐 Falls back to a default CloudAPI JSON if config is missing or empty
- 🧪 Useful for testing or custom server emulation
🛠️ Installation
🔹 (Recommended)
- Install using a mod manager like Mod Manager or r2modman.
- Search for "Peak Version Bypass" and click Install.
🔸 Manual Install
- Download the.zip file mod page.
- Extract contents into your game’s root folder.
- Folder structure should look like this:
Peak/
├── BepInEx/
│ └── plugins/
│ └── NekogiriMod.dll
├── BepInEx/config/
│ └── CloudAPI_Emulator.txt
⚙️ Configuration
BepInEx/config/CloudAPI_Emulator.txt
Put the raw URL to your version JSON (e.g., hosted on GitHub):
- If the file is missing or empty, the mod falls back to a default hardcoded GitHub URL.
- The request is done using UnityWebRequest and parsed as JSON.
🔄 JSON Response Format
Your JSON file must follow this format:
{
"VersionOkay": true, //If edited to false, the game will ask you to update the game, so it's useless
"HoursUntilLevel": 19, //Can be edited
"MinutesUntilLevel": 46, //Can be edited
"SecondsUntilLevel": 31, //Can be edited
"LevelIndex": 66, //Can be edited
"Message": "Alpine’s back in rotation! We’re still looking into issues with performance and achievements, thank you for your patience" //Can be edited
}
This structure emulates the response from the original API.
👤 Author
Made with ❤️ by Kirigiri
📃 License
You are free to use, modify, and redistribute this mod.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: