PeakAudioFix
Fixes PEAK audio dropouts by parking silent looping sounds and prioritizing voice, global, and nearby audio.
About this mod Author’s original text
Peak Audio Fix
Peak Audio Fix keeps PEAK's audio from dropping out when too many silent looping sounds are still playing.
PEAK can leave rope, hook, campfire, ambience, and other loop sources playing at zero volume. Unity still counts those sources against its real voice budget, which can cause important sounds like voice chat, music, and nearby effects to become virtualized and inaudible.
What It Fixes
- Parks silent looping audio sources after they stay silent briefly.
- Resumes parked loops if the game raises their volume again.
- Gives voice chat the highest audio priority.
- Gives global and music sounds high priority.
- Sorts audible 3D world sounds by distance so nearby sounds beat far-away sounds.
- Also depends on RejoinAudioFix to handle voice chat not working when joining a second lobby without restarting the game.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Dependencies
Install these first, or the mod will not work:
BepInEx-BepInExPack_PEAKPatchNote-RejoinVoiceFix