PeakAdminBook
Gives every player an admin guidebook. Open it to browse every item in the game alphabetically and click one to spawn it straight into your hands.
About this mod Author’s original text
Peak Admin Book
An admin/debug mod for PEAK. Every player starts with a guidebook. Open it and
instead of the usual pages you get a searchable, alphabetical list of every item in
the game — click one and it spawns straight into your hands.
Features
- The host hands the guidebook to every player when their character spawns.
Players without the mod still receive it; they just get the normal book.
- Interacting with a full guidebook opens the spawner window.
- Every spawnable item, sorted alphabetically, with icons and a search box.
- F1 (configurable) opens the window without needing the book.
- Guidebook pages found in the world are untouched.
Configuration
BepInEx/config/htk6.PeakAdminBook.cfg
| Key | Default | Description |
| --- | --- | --- |
| GrantBookOnSpawn | true | Host only. Give every player the book on spawn. |
| ReplaceAllGuidebooks | true | Full guidebooks open the spawner instead of the book. |
| ToggleKey | F1 | Fallback key. Set to None to disable. |
| ShowIcons | true | Show item icons in the list. |
| DumpItemListOnLoad | false | Log every catalog entry. |
Notes
- Item spawning goes through SpawnItemInHand, which RPCs the master client, so it
works for every player and not just the host.
- Items whose prefab lives in a 0_Items/ subfolder (unused, base) are hidden:
the game cannot network-instantiate them and would throw on the host.
Building
See Config.Build.user.props.template for local setup, then:
dotnet build # debug, deploys to BepInEx/plugins
dotnet build -c Release -v d # package in./artifacts/License
MIT — see LICENSE.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: