PEAK NoQuicksaveDeletion
A mod for PEAK that prevents quicksaves from being deleted.
About this mod Author’s original text
PEAK_NoQuicksaveDeletion
This is an incredibly simple mod for PEAK that prevents the game from deleting quicksaves, such as when starting a new run, completing a run, losing a run, or joining someone else's game.
It doesn't prevent quicksaves from being overwritten when new ones are made.
Installation
Download the mod page.
You will need BepInEx, either through manual installation as below or from the pre-created BepInEx PACK.
Copy the contents of the BepInEx/plugins folder within the download into your BepInEx/plugins folder within the PEAK install.
You're done!
Manually
Install BepinEx
Install BepinEx from the BepinEx releases page.
The specific version you are recommended to use is BepInEx_win_x64_5.4.23.3.zip because it has the most compatibility with other mods if you choose to use them.
Extract the release zip file and copy the contents into your PEAK folder. The BepinEx folder and winhttp.dll file should be in the same folder as PEAK.exe.
Download a release from the Releases page
Download the latest release from here.
Extract the zip file.
Install mod
Copy the scarletcafe-mods-peak-noquicksavedeletion folder into BepinEx/plugins.
You're done!
Building (for developers)
Preparation
You should have PEAK and BepinEx installed before you attempt to build the mod.
Make sure you have launched PEAK at least once since installing BepinEx because this will allow BepinEx to fetch and create any necessary files.
Installing the dotnet command line
You will need the dotnet command line tool with support for netstandard2.1.
You can read about the.NET CLI here. If you're on Windows, you will most likely want to get it by installing the.NET SDK here.
Build the mod
When building, the mod references the PEAK and BepinEx assemblies directly from your installation folder.
If you have PEAK installed via Steam on your C:\ drive, such that your PEAK installation is stored at C:\Program Files (x86)\Steam\steamapps\common\PEAK, you can simply run build.ps1.
Otherwise, you will need to set the location of your PEAK install as an environment variable:
$env:PEAK_INSTALL_LOCATION = "D:\Program Files (x86)\Steam\steamapps\common\PEAK";./build.ps1
Packaging the mod
This mod is very simple so the DLL is the only thing required.
The package.ps1 will automatically put it into a structure appropriate for copying into BepinEx, or uploading to GitHub releases.
Installing the mod
If you have PEAK installed via Steam on your C:\ drive, such that your PEAK installation is stored at C:\Program Files (x86)\Steam\steamapps\common\PEAK, you can simply run install.ps1.
Otherwise, you will need to copy the content of Releases/plugins to your BepinEx/plugins folder inside your PEAK folder or set an environment variable to let it know where to install:
Otherwise, you will need to set the location of your PEAK install as an environment variable:
$env:PEAK_INSTALL_LOCATION = "D:\Program Files (x86)\Steam\steamapps\common\PEAK";./build.ps1
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: