PEAK Nature Items

v1.0.0·Updated 2026-10-07

Control bushes, vines, trees, mushrooms, nests, cactus, and shore props like conches and flares. In-game menu. Other mods' items show up on their own. Works with custom items!

About this mod Author’s original text

🌴🍄‍🟫🪺 PEAK Nature Items🌴🍄‍🟫🪺

Most people know PEAK Luggage Items by now but this mod didnt gain as much popularity.

Well I have been on a mission to bring back all my old mods and make sure they work with the new updates and here we are again!

Finally bringing this mod to 1.0.0 and not only improving the mod itself but adding more features!

However I will admit I could fully test this one with multiplayer and I am very tired lol

PEAK Nature Items is the world-spawn version of PEAK Luggage Items. Open it in game and choose what bushes, vines, trees, mushrooms, nests, cactus, and the other nature spawners drop. Shore props such as conches, flares, lanterns, and the berries on capybaras have their own page. Custom items from modsno longer require setup and are found in the mod menu automatically.

Any bugs, feedback, or fanmail can be commented directly into the PEAK modding discord post for it here - PEAK Nature Items

⚠️ Be careful with multipliers! ⚠️

There are multiple ways to increase item spawns now and using them together can result in LOTS of items spawning slowly down load times and segement unlocking weighing heavy especially on the host since host controls item spawns!

There is "Items per roll", "Spawn Chance" and "Copy Roll".

  • Items per roll: When the game rolls to spawn something, if it spawns, it spawns that item multiplied by your set number.
  • Spawn Chance: In vanilla something like a bush would have roll to see if it will spawn anything at all. This option lets you choose to keep it vanilla or customize the percentage chance of that roll. Setting it to 100% will guarantee spawns which in this example would be EVERY BUSH would have spawns.
  • Copy Roll: In vanilla, lets keep using the bush as an example, will roll to see if it spawns an item at all (#2 above) but then it also rolls again to see if it adds a copy at another attach point. This is why some bushes might have 1 crispberry but others might have 4. You can keep it vanilla, set a custom percentage chance or set to "every attach point". This extra option that Spawn Chance doesnt have is to bypass the roll entirely and just use every attach point on the bush and fill it with an item.

So lets now image you used all three options and you set

Items per roll = 2, Spawn Chance = 100% and Copy Roll = every attach point.

Now EVERY BUSH is going to spawn 2 crispberries at every attach point on the bush. That could be like 10+ crispberries per bush and there are LOTS of bushes. So easily 100+ items for the bushes alone are going to be trying to load into the shore when starting a run. This is why lighting campfires and loading the next segment can hitch so use these carefully.

🤔❓Pools/Props that might need more explaining 🤔❓

  • Winterberry Yellow = spawns on cappybara heads
  • Campfire - marshmallows and glizzys at campfires
  • Backpack - campfire/shore backpacks
  • Guidebook - the guidebook that spawns on the shore
  • GuidebookPageScrollVariant - The scroll that you pick up near campfires. Changing this item to spawn something else will prevent you from getting the pages for the achievement.

Only the host rolls new spawns. Everyone in the room sees what the host placed, even if they do not have this mod. If a spawn uses an item from another mod, they need that mod too. A continued save keeps items that were already spawned, so change the menu and start a fresh run to see it.

Any bugs, feedback, or fanmail can be commented directly into the PEAK modding discord post for it here - PEAK Nature Items

🔧 Features

  • 🌱 In-game menu. Default hotkey is Ctrl+N. There is also a pause-menu button. Both can be changed in the menu.
  • ⚙️ Each nature spawner has its own item list. Checked items can spawn. Weight is relative: 100 and 100 is 50/50.
  • 📦 Items per roll is 1–8. It copies the result of the roll once. Extras fill empty spots on that bush or vine before they stack.
  • 🎲 Spawn chance is per spawner. Vanilla leaves the map's chance. Custom is a percent for whethe

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack_PEAK

File & checksum

Filename
PEAK_Nature_Items-1.0.0.zip
File size
166.2 KiB