NametagModifier
Allows for the modification of nametag visibility distances and angles, and creates an override keybind that shows all nametags regardless of distance for a short amount of time to help locate players
Screenshots 2 screenshots
About this mod Author’s original text
NametagModifier
NametagModifier is a client-side mod that allows you to change the behavior of nametags, which includes:
- Visible Distance (How far do you have to be from a player before nametags fade out)
- Visible Angle (How far does your camera have to be facing from a player before nametags fade out)
Alongside being able to change the default distance, you can also set an Override Keybind (T by default) which will always show nametags for how long Override Time (20s by default) is set to, regardless of distance or camera angle.
Configuration
You can change all aspects of this mod (except for the Override Keybind) from within the settings menu, the mod doesn't modify vanilla values by default and will replicate vanilla behavior other than the Override Keybind.
- Visible Distance dictates how far you can see nametags in meters before they fade away.
- Visible Angle dictates how close your camera has to be facing to a player in degrees before nametags fade away.
- Override Time dictates how long the Override key will keep nametags visible regardless of distance or angle.
- You can always press the key again to hide it, regardless of what this setting is set to.
- You can change the Override Keybind by modifying the config file at BepInEx/config/club.freewifi.void.NameTagModifier.cfg, modifying it ingame is not possible at this time.
Requires SettingsExtenderForked
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: