LuckyBlocks64
A small cosmetic mod for Lucky Blocks that turns Lucky Blocks into SM64 cap blocks.
About this mod Author’s original text
Lucky Blocks 64
A small cosmetic mod for Lucky Blocks that gives lucky blocks the looks of SM64 cap blocks.
Description ##
This mod adds VFXs, SFX, models and textures on top of Lucky Blocks to give it an authentic SM64 look.
While Lucky Blocks needs to be installed on ALL clients, this mod is 100% client-sided.
This means you can safely play with people who don't have this mod installed (as long as they have Lucky Blocks installed, of course)
You can also choose between 4 different cap blocks design that can even easily be switched mid-game.
Configs ##
Here's a quick list of settings that can be changed for this mod.
_NOTE: Before you can change settings, you need to boot this mod first for it to generate the config file, or use a mod like ModConfig to change them in game._
Block Type ###
Use this to change the appearance of lucky blocks:
- YELLOW _(Default)_: Show Lucky Blocks as standard yellow blocks
- METAL: Show Lucky Blocks as green metal cap blocks
- VANISH: Show Lucky Blocks as blue vanish cap blocks
- WING: Show Lucky Blocks as red wing cap blocks
- PER_BIOMES: Dynamically changes the Lucky Block appearance based on the current biome. The blocks will be:
- WING when at SHORE, TROPICS (except ivy variant), ROOTS or the secret biome
- METAL when at CALDERA, THE KILN or PEAK)
- YELLOW when at the Airport, ivy TROPICS, ALPINE or GLOOM
- VANISH when at MESA or THE CITADEL
_These settings are purely cosmetics and doesn't change how Lucky Blocks works._
Disclaimer ##
I do not own Lucky Blocks nor am I affiliated to it.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: