LoveAtFirstBite

v1.3.1·Updated 2026-02-04

Valentine's chocolate mod - feed chocolate to teammates to form bonds! Players who stray too far from teammates get chased by scoutmasters.

About this mod Author’s original text

Rule0_ensurance

Describe your project here!

Template Instructions

You can remove this section after you've set up your project.

Next steps:

  • Create a copy of the Config.Build.user.props.template file and name it Config.Build.user.props
  • This will automate copying your plugin assembly to BepInEx/plugins/
  • Configure the paths to point to your game path and your BepInEx/plugins/
  • Game assembly references should work if the path to the game is valid
  • Search TODO in the whole project to see what you should configure or modify

Packaging

This template comes packaging built-in, using TCLI.

You can build packages by running:

dotnet build -c Release -target:PackTS -v d

[!NOTE]

You can learn about different build options with dotnet build --help.

-c is short for --configuration and -v d is --verbosity detailed.

The built package will be found at artifacts.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack_PEAKPEAKModding-PEAKLib_CorePEAKModding-PEAKLib_Items

File & checksum

Filename
LoveAtFirstBite-1.3.1.zip
File size
5.0 MiB